Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 19,00
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 19,05
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 25,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 26,47
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: CreateSpace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: California Books, Miami, FL, U.S.A.
EUR 21,36
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Aggiungi al carrelloCondizione: New. Print on Demand.
Lingua: Inglese
Editore: Createspace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 26,40
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Createspace Independent Publishing Platform, 2010
ISBN 10: 1453713360 ISBN 13: 9781453713365
Da: CitiRetail, Stevenage, Regno Unito
EUR 29,22
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge? This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.