Isbn: 9781461281412 - illumination and color in computer generated imagery (13 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2011

    1461281415 / 9781461281412

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  • Lingua: Inglese

    Editore: Springer, 2011

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2011

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: New. pp. 300.

  • Lingua: Inglese

    Editore: Springer, 2011

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. reprint edition. 295 pages. 9.25x6.10x0.70 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2011

    1461281415 / 9781461281412

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.…

  • Lingua: Inglese

    Editore: Springer, 2011

    1461281415 / 9781461281412

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

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    Paperback. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, 2011

    1461281415 / 9781461281412

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 2011

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer, Humana Sep 2011, 2011

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image. 300 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 2011

    1461281415 / 9781461281412

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. Print on Demand pp. 300 116 Illus.

  • Lingua: Inglese

    Editore: Springer, 2011

    1461281415 / 9781461281412

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND pp. 300.

  • Lingua: Inglese

    Editore: Springer New York, 2011

    1461281415 / 9781461281412

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards realistic computer generated images. The first, during the late 1960 s and early 1970 s, can perhaps be charac.…

  • Lingua: Inglese

    Editore: Springer, Springer Sep 2011, 2011

    1461281415 / 9781461281412

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In a very broad sense the historical development of computer graphics can be considered in three phases, each a giant step down the road towards 'realistic' computer generated images. The first, during the late 1960's and early 1970's, can perhaps be characterized as the 'wire frame' era. Basically pictures were composed of lines. Considerable em phasis was placed on 'real time' interactive manipulation of the model. As models became more complex and as raster technology developed, eliminating the hidden lines or hidden surfaces from the image became critical for visual understanding. This requirement resulted in the second phase of computer graphics, the 'hidden surface' era, that developed during the 1970's and early 1980's. The names associated with hidden surface algorithms read like a who's who of computer graphics. The cul mination of the hidden surface era and the beginning of the current and third era in computer graphics, the 'rendering' era, was Turner Whitted's incorporation of a global illumination model into the ray trac ing algorithm. Now the goal was not just to generate an image, but to generate a realistic appearing image.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 300 pp. Englisch.…