Isbn: 9781461435457 - assessment in game-based learning: foundations, innovations, and perspectives (10 risultati)

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    • Lingua: Inglese

      Editore: Springer, 2012

      1461435455 / 9781461435457

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    • Lingua: Inglese

      Editore: Springer, 2012

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    • Lingua: Inglese

      Editore: Springer Verlag, 2012

      1461435455 / 9781461435457

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    • Lingua: Inglese

      Editore: Springer, Springer, 2012

      1461435455 / 9781461435457

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      Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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      Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning taking place in the virtual worlds or informal settings. Aigning learning and assessment is at the core of creating a favorable and effective learning environment, one that is learner-centered, knowledge-centered, and assessment-centered. However, how do we know students have learned in games What do we assess, and how do we assess students learning outcomes in a game-based learning environment After a critical literature review, the authors discovered that there is a missing link between game-based learning and game-based assessment, particularly in assessing complex problem solving processes and outcomes in a digital game-based learning environment. This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning. The contributions from international distinguished researchers present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. Included chapters are organized into three major parts: (1) Foundations of game-based assessment, (2) technological and methodological innovations for assessing game-based learning, and (3) realizing assessment in game-based learning. It provides theoretical research, translational resaerch, and guided practice---all in one volume. This book will prove invaluable to anyone who is performing research or working the the field--it provides a springboard from theory to practice, offering a map for anyone hoping to implement game-based assessment into their institution as well as to primary researchers and developers.

    • Lingua: Inglese

      Editore: Springer, 2012

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      Condizione: New. A brand new book in pristine condition. Showing zero signs of shelf wear, creases, or damage.

    • Lingua: Inglese

      Editore: Springer, 2012

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      Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

    • Lingua: Inglese

      Editore: Springer, 2012

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      Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    • Lingua: Inglese

      Editore: Springer New York Jun 2012, 2012

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      Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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      Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning taking place in the virtual worlds or informal settings. Aigning learning and assessment is at the core of creating a favorable and effective learning environment, one that is learner-centered, knowledge-centered, and assessment-centered. However, how do we know students have learned in games What do we assess, and how do we assess students learning outcomes in a game-based learning environment After a critical literature review, the authors discovered that there is a missing link between game-based learning and game-based assessment, particularly in assessing complex problem solving processes and outcomes in a digital game-based learning environment. This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning. The contributions from international distinguished researchers present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. Included chapters are organized into three major parts: (1) Foundations of game-based assessment, (2) technological and methodological innovations for assessing game-based learning, and (3) realizing assessment in game-based learning. It provides theoretical research, translational resaerch, and guided practice---all in one volume. This book will prove invaluable to anyone who is performing research or working the the field--it provides a springboard from theory to practice, offering a map for anyone hoping to implement game-based assessment into their institution as well as to primary researchers and developers. 492 pp. Englisch.

    • Lingua: Inglese

      Editore: Springer New York, 2012

      1461435455 / 9781461435457

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      Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides both International collaborations and current perspectives on assessment in game-based learning Contributions solicited from a wide variety of educational and psychological researchers, engineers, instructional designers, and computer sci.

    • Lingua: Inglese

      Editore: Springer, Springer Jun 2012, 2012

      1461435455 / 9781461435457

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      Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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      Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 492 pp. Englisch.