ISBN: 9781466501898 - 2d graphics programming for games (8 risultati)

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2013

    1466501898 / 9781466501898

    • Rilegato

    Da: Goodwill Southern California, Los Angeles, CA, U.S.A.Goodwill Southern California

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    Condizione: Usato - Buono

    EUR 13,60

    EUR 2,69 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: good. Hardcover Book.

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2013

    1466501898 / 9781466501898

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    Da: Goodwill of Ventura and Santa Barbara Counties, Oxnard, CA, U.S.A.Goodwill of Ventura and Santa Barbara Counties

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    Condizione: Usato - Buono

    EUR 13,60

    EUR 4,47 spedizione 
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    Quantità: 1 disponibile

    Condizione: good. Good: The book has been read but is in good condition. It has very minimal damage to the cover, including scuff marks, but no holes or tears. The dust jacket for hard covers may not be included. The binding has minimal wear. The majority of pages are undamaged with minimal creasing or tearing, minimal pencil underlining of text, no highlighting of text, and no writing in the margins. There are no missing pages. See the seller's listing for full details and a description of any imperfections.…

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2013

    1466501898 / 9781466501898

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    Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks

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    Condizione: Usato - Molto buono

    EUR 38,28

    EUR 9,37 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    hardcover. Condizione: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Taylor & Francis Inc, Natick, 2013

    1466501898 / 9781466501898

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 110,81

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    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution. 2D Graphics Programming for Games explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. The book explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360. It starts with the basics and then goes on to more advanced topics in 2D graphics, animation, and games. The author draws on examples not only from video games but also from art and animated film. Code examples are given in C# and XNA. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Taylor & Francis Group, 2013

    1466501898 / 9781466501898

    • Rilegato

    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: Nuovo

    EUR 123,73

    EUR 3,58 spedizione 
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    Quantità: 4 disponibili

    Condizione: New. pp. 240 Index.

  • Lingua: Inglese

    Editore: Taylor & Francis Inc, Natick, 2013

    1466501898 / 9781466501898

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    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condizione: Nuovo

    EUR 104,91

    EUR 33,17 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution. 2D Graphics Programming for Games explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. The book explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360. It starts with the basics and then goes on to more advanced topics in 2D graphics, animation, and games. The author draws on examples not only from video games but also from art and animated film. Code examples are given in C# and XNA. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2013

    1466501898 / 9781466501898

    • Rilegato

    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 188,26

    EUR 29,87 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Taylor & Francis Group, 2013

    1466501898 / 9781466501898

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Nuovo

    EUR 127,07

    EUR 7,77 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Condizione: New. Print on Demand pp. 240 Full Color Book This item is printed on demand.