Isbn: 9781472567116 - video games: an introduction to the industry (10 risultati)

Lingua: Inglese
Editore: Fairchild Books, 2016
- Brossura
Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 9,25
EUR 6,53 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Lingua: Inglese
Editore: Bloomsbury Academic & Professional, 2016
- Brossura
Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd
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EUR 12,63
EUR 5,83 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2015
- Brossura
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 41,10
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industrys diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry youll enjoy learning from a range of international practitioners. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Lingua: Inglese
Editore: Fairchild Books, 2016
- Brossura
Da: GoldBooks, Denver, CO, U.S.A.GoldBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 36,22
EUR 4,74 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

Lingua: Inglese
Editore: Fairchild Books, 2016
- Brossura
Da: Basi6 International, Irving, TX, U.S.A.Basi6 International
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 42,58
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

Lingua: Inglese
Editore: Fairchild Books, 2016
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 47,90
EUR 14,58 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: Brand New. 192 pages. 10.75x8.25x0.75 inches. In Stock.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2015
- Brossura
Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 44,64
EUR 31,90 spedizioneSpedito da Australia a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industrys diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry youll enjoy learning from a range of international practitioners. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2015
- Brossura
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 45,63
EUR 43,15 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industrys diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture.Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry youll enjoy learning from a range of international practitioners. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Lingua: Inglese
Editore: Fairchild Books, 2016
- Brossura
Da: BWS BKS, Ferndale, NY, U.S.A.BWS BKS
Contatta il venditoreVenditore con 2 stelleCondizione: Nuovo
EUR 1754,66
EUR 2,59 spedizioneSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: New. Creative Careers; 8.26 X 13.72 X 271.27 millimeters; 192 pages.

Lingua: Inglese
Editore: Bloomsbury Academic|Fairchild Books, 2015
- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 42,20
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. An engaging and approachable introduction to the video game industry exploring its diversity and breadth through character & interface design, online communities & changing demographics, branding & intellectual property and handheld & mobile culture.A h. …