Studies in gaming - 9781476685496 - the performance of video games: enacting identity, history and culture through play di aliano, kelly i. (19 risultati)

Lingua: Inglese
Editore: McFarland, 2022
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Lingua: Inglese
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Lingua: Inglese
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Paperback. Condizione: New. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction w…ith the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Lingua: Inglese
Editore: McFarland and Co Inc, 2022
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Lingua: Inglese
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Paperback. Condizione: new. Paperback. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's in…teraction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society. Conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a players interaction with the narrative informs personal, historical, social and cultural understanding. Centering the authors experiences as video game player and performance scholar, the book applies concepts from theatre and performance studies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: McFarland, 2022
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Lingua: Inglese
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Lingua: Inglese
Editore: McFarland, 2022
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Lingua: Inglese
Editore: McFarland Publishing, 2022
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Paperback. Condizione: Brand New. 199 pages. 9.00x6.00x0.40 inches. In Stock.

Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2022
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Paperback. Condizione: new. Paperback. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's in…teraction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society. Conceptualizes video gaming as a virtual medium for performance, scrutinizing the ways in which a players interaction with the narrative informs personal, historical, social and cultural understanding. Centering the authors experiences as video game player and performance scholar, the book applies concepts from theatre and performance studies. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: McFarland and Co Inc, US, 2022
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction w…ith the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Lingua: Inglese
Editore: Mcfarland, 2022
- Brossura
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for pe…rformance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.

Lingua: Inglese
Editore: McFarland, 2022
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Lingua: Inglese
Editore: McFarland, 2022
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Lingua: Inglese
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Taschenbuch. Condizione: Neu. The Performance of Video Games | Enacting Identity, History and Culture Through Play | Kelly I. Aliano | Taschenbuch | Englisch | 2022 | McFarland | EAN 9781476685496 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on…Demand.