EUR 103,51
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 93,93
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Aggiungi al carrelloCondizione: New.
Condizione: New.
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: As New. Unread book in perfect condition.
Condizione: NEW.
EUR 117,84
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 416.
Lingua: Inglese
Editore: A K Peters/CRC Press 2015-09-11, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Da: Chiron Media, Wallingford, Regno Unito
EUR 106,50
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Aggiungi al carrelloHardcover. Condizione: New.
EUR 111,92
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EUR 110,58
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 123,40
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Editor(s): Engel, Wolfgang. Num Pages: 586 pages, 279 colour illustrations, 16 black & white tables. BIC Classification: UGG; UGK; UGN; UMK. Category: (G) General (US: Trade). Dimension: 202 x 244 x 29. Weight in Grams: 1396. . 2015. 1st Edition. Hardcover. . . . .
EUR 111,39
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Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 123,85
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Aggiungi al carrelloHardcover. Condizione: Brand New. 567 pages. 10.00x8.00x1.00 inches. In Stock.
EUR 93,94
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Aggiungi al carrelloCondizione: NEW.
Condizione: New. pp. 416.
Lingua: Inglese
Editore: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 154,81
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Aggiungi al carrelloHardback. Condizione: New. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
EUR 143,84
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 416.
Condizione: New. Editor(s): Engel, Wolfgang. Num Pages: 586 pages, 279 colour illustrations, 16 black & white tables. BIC Classification: UGG; UGK; UGN; UMK. Category: (G) General (US: Trade). Dimension: 202 x 244 x 29. Weight in Grams: 1396. . 2015. 1st Edition. Hardcover. . . . . Books ship from the US and Ireland.
EUR 116,65
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Wolfgang EngelThe latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics progr.
EUR 122,35
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware - The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.
EUR 129,45
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Aggiungi al carrelloBuch. Condizione: Neu. GPU Pro 6 | Advanced Rendering Techniques | Wolfgang Engel | Buch | Einband - fest (Hardcover) | Englisch | 2015 | CRC Press | EAN 9781482264616 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Lingua: Inglese
Editore: Apple Academic Press Inc., CA, 2015
ISBN 10: 1482264617 ISBN 13: 9781482264616
Da: Rarewaves.com UK, London, Regno Unito
EUR 145,67
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book's CRC Press web page.