ISBN: 9781484223093 - beginning swift games development for ios: develop 2d and 3d games using apple's scenekit and spritekit (21 risultati)

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  • Lingua: Inglese

    Editore: Apress, 2017

    1484223098 / 9781484223093

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  • Lingua: Inglese

    Editore: Apress L. P., 2017

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  • Lingua: Inglese

    Editore: Apress, 2017

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    Condizione: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition. Please note: -May include library or rental stickers, stamps, or markings. -Supplemental materials e.g., CDs, access codes, inserts are not guaranteed. -Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. Your satisfaction is our top priority! If you have any questions or concerns about your order, please don't hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading.…

  • Lingua: Inglese

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  • Lingua: Inglese

    Editore: Apress L. P., 2017

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    Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Apress, 2017

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  • Lingua: Inglese

    Editore: APress, US, 2017

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    Paperback. Condizione: New. 2nd ed. Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learnDiscover what's in the new Swift 3 programming languageApply Swift 3 to iOS 10 and 9 game developmentBuild a 2D game app using SpriteKit and SwiftBuild a 3D game from 2D using SceneKit and SwiftWho this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.…

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    Condizione: New. Num Pages: 285 pages, biography. BIC Classification: UMK; UMQ. Category: (P) Professional & Vocational. Dimension: 254 x 178. . . 2017. 2nd ed. Paperback. . . . .

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    Paperback. Condizione: Brand New. 2nd edition. 208 pages. 9.75x7.00x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Apress, 2017

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  • Lingua: Inglese

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    Condizione: New. Num Pages: 285 pages, biography. BIC Classification: UMK; UMQ. Category: (P) Professional & Vocational. Dimension: 254 x 178. . . 2017. 2nd ed. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Apress, 2017

    1484223098 / 9781484223093

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    Lingua: Inglese

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    Taschenbuch. Condizione: Neu. Beginning Swift Games Development for iOS | Develop 2D and 3D games Using Apple's SceneKit and SpriteKit | James Goodwill (u. a.) | Taschenbuch | xxi | Englisch | 2017 | Apress | EAN 9781484223093 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

  • Lingua: Inglese

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    Paperback. Condizione: New. 2nd ed. Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learnDiscover what's in the new Swift 3 programming languageApply Swift 3 to iOS 10 and 9 game developmentBuild a 2D game app using SpriteKit and SwiftBuild a 3D game from 2D using SceneKit and SwiftWho this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.…

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    1484223098 / 9781484223093

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  • Lingua: Inglese

    Editore: Apress 2017-05, 2017

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  • Lingua: Inglese

    Editore: Apress Mai 2017, 2017

    1484223098 / 9781484223093

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time. 232 pp. Englisch.…

  • Lingua: Inglese

    Editore: Apress, 2017

    1484223098 / 9781484223093

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.…

  • Lingua: Inglese

    Editore: Apress, 2017

    1484223098 / 9781484223093

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    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Updates what was a best (or strong) selling book on Swift games development Day and date release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016Written by iOS game app developer, publisher and expert author, Jim Goodwill.…

  • Lingua: Inglese

    Editore: Apress, Apress Mai 2017, 2017

    1484223098 / 9781484223093

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Updates what was a best (or strong) selling book on Swift games development for retail and beyond'Day and date' release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016Apple Swift and iOS apps development is still the #1 mobile apps development ecoSpringer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 232 pp. Englisch.…