ISBN: 9781484279533 - introduction to blender 3.0: learn organic and architectural modeling, lighting, materials, painting, rendering, and compositing with blender (22 risultati)

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  • Lingua: Inglese

    Editore: Apress, 2022

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  • Lingua: Inglese

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  • Lingua: Inglese

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    Paperback. Condizione: New. Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.…

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    Taschenbuch. Condizione: Neu. Introduction to Blender 3.0 | Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender | Gianpiero Moioli | Taschenbuch | xvii | Englisch | 2022 | Apress | EAN 9781484279533 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Lingua: Inglese

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    Paperback. Condizione: New. Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.…

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  • Lingua: Inglese

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    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments. 466 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, Berlin|Apress, 2022

    1484279530 / 9781484279533

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Beginning-Intermediate user levelMaster the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will con. …

  • Lingua: Inglese

    Editore: Apress, 2022

    1484279530 / 9781484279533

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools-mesh modeling and sculpting-to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videosWho This Book Is ForArtists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.…