Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 26,63
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: Lucky's Textbooks, Dallas, TX, U.S.A.
EUR 29,26
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 33,01
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Paperback. Condizione: new. Paperback. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn Understand the fundamentals of digital audio production in the context of video games Learn about audio integration with popular middleware solutions and APIs Leverage plugin effects software to sculpt your audio to professional levels Identify modern audio file formats and how and when to use them Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Paperback. Condizione: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Sound and Music for Games: The Basics of Digital Audio for Video Games. Book.
EUR 46,87
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 41,86
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. 2022. 1st ed. paperback. . . . . .
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 37,82
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 43,87
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 293 pages. 9.25x6.10x0.62 inches. In Stock.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 44,74
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 41,81
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2022. 1st ed. paperback. . . . . . Books ship from the US and Ireland.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 42,26
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Paperback. Condizione: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 72,60
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn Understand the fundamentals of digital audio production in the context of video games Learn about audio integration with popular middleware solutions and APIs Leverage plugin effects software to sculpt your audio to professional levels Identify modern audio file formats and how and when to use them Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 48,14
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn¿ Understand the fundamentals of digital audio production in the context of video games¿ Learn about audio integration with popular middleware solutions and APIs¿ Leverage plugin effects software to sculpt your audio to professional levels¿ Identify modern audio file formats and how and when to use them¿ Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 296 pp. Englisch.
EUR 43,13
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 48,14
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them- Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux. 296 pp. Englisch.
Da: moluna, Greven, Germania
EUR 40,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple s Logic and Garageband, Paul Davis s Ardour, and many other popular digital audio.
Da: preigu, Osnabrück, Germania
EUR 41,95
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Sound and Music for Games | The Basics of Digital Audio for Video Games | Robert Ciesla | Taschenbuch | xix | Englisch | 2022 | Apress | EAN 9781484286609 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 50,08
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them- Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.