Isbn: 9781484286609 - sound and music for games: the basics of digital audio for video games (22 risultati)

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  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Lingua: Inglese

    Editore: Apress 9/22/2022, 2022

    148428660X / 9781484286609

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    Paperback or Softback. Condizione: New. Sound and Music for Games: The Basics of Digital Audio for Video Games. Book.

  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

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  • Lingua: Inglese

    Editore: APress, US, 2022

    148428660X / 9781484286609

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

  • Lingua: Inglese

    Editore: Apress Publishers, 2022

    148428660X / 9781484286609

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: Apress, 2022

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 293 pages. 9.25x6.10x0.62 inches. In Stock.

  • Lingua: Inglese

    Editore: Apress Publishers, 2022

    148428660X / 9781484286609

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. 2022. 1st ed. paperback. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Apress 2022-09, 2022

    148428660X / 9781484286609

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Taschenbuch. Condizione: Neu. Sound and Music for Games | The Basics of Digital Audio for Video Games | Robert Ciesla | Taschenbuch | xix | Englisch | 2022 | Apress | EAN 9781484286609 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Lingua: Inglese

    Editore: APress, US, 2022

    148428660X / 9781484286609

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Paperback. Condizione: New. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn. Understand the fundamentals of digital audio production in the context of video games. Learn about audio integration with popular middleware solutions and APIs. Leverage plugin effects software to sculpt your audio to professional levels. Identify modern audio file formats and how and when to use them. Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Apress Sep 2022, 2022

    148428660X / 9781484286609

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them- Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux. 296 pp. Englisch.

  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: Springer, Berlin|Apress, 2023

    148428660X / 9781484286609

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple s Logic and Garageband, Paul Davis s Ardour, and many other popular digital audio.

  • Lingua: Inglese

    Editore: Apress, 2022

    148428660X / 9781484286609

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    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify modern audio file formats and how and when to use them- Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

  • Lingua: Inglese

    Editore: Apress, Apress Sep 2022, 2022

    148428660X / 9781484286609

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.What You Will Learn¿ Understand the fundamentals of digital audio production in the context of video games¿ Learn about audio integration with popular middleware solutions and APIs¿ Leverage plugin effects software to sculpt your audio to professional levels¿ Identify modern audio file formats and how and when to use them¿ Learn best practices when mixing sound effects and music for video gamesWho Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 296 pp. Englisch.