Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
EUR 12,62
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Lingua: Inglese
Editore: Taylor & Francis Inc, Bosa Roca, 2018
ISBN 10: 1498748929 ISBN 13: 9781498748926
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Hans Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Hans depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condizione: New.
Condizione: As New. Unread book in perfect condition.
EUR 118,33
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
EUR 111,78
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 112,40
Quantità: 10 disponibili
Aggiungi al carrelloCondizione: New.
EUR 112,41
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 123,73
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 324 pages. 9.25x6.25x1.00 inches. In Stock.
EUR 125,62
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New. New. book.
Lingua: Inglese
Editore: Taylor & Francis Inc, Bosa Roca, 2018
ISBN 10: 1498748929 ISBN 13: 9781498748926
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 125,29
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. OpenGL ES is the standard graphics API used for mobile and embedded systems. Despite its widespread use, there is a lack of material that addresses the balance of both theory and practice in OpenGL ES. JungHyun Hans Introduction to Computer Graphics with OpenGL ES achieves this perfect balance. Hans depiction of theory and practice illustrates how 3D graphics fundamentals are implemented. Theoretical or mathematical details around real-time graphics are also presented in a way that allows readers to quickly move on to practical programming. Additionally, this book presents OpenGL ES and shader code on many topics. Industry professionals, as well as, students in Computer Graphics and Game Programming courses will find this book of importance.Key Features: Presents key graphics algorithms that are commonly employed by state-of-the-art game engines and 3D user interfaces Provides a hands-on look at real-time graphics by illustrating OpenGL ES and shader code on various topics Depicts troublesome concepts using elaborate 3D illustrations so that they can be easily absorbed Includes problem sets, solutions manual, and lecture notes for those wishing to use this book as a course text. This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 109,91
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. JungHyun Han obtained his doctoral degree from USC and is the Director of Game Research Center as well as a Professor of Computer Science and Engineering at Korea University. He has published and presented numerous papers for academic an.
EUR 135,76
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware - This book also presents C# script code on many topics, providing a hands-on look at Unity graphics. Industry professionals as well as students in upper-level courses in Computer Graphics and Game Programming will find this book of immense value.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 125,89
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.