Isbn: 9781526778970 - the history of video games (27 risultati)

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  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condizione: Usato - Molto buono

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    Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Pen & Sword Books Limited, 2021

    1526778971 / 9781526778970

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Buono

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    Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Pen & Sword Books Limited, 2021

    1526778971 / 9781526778970

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. 2021. hardcover. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. 2021. hardcover. . . . . .

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Powell's Bookstores Chicago, ABAA, Chicago, IL, U.S.A.Powell's Bookstores Chicago, ABAA

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    hardcover. Condizione: New. New copy.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Hardcover. Condizione: Good. Bottom cornor of cover has a small tear.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Hardcover. Condizione: Very Good.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd, Barnsley, 2021

    1526778971 / 9781526778970

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Hardcover. Condizione: new. Hardcover. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. AUTHOR: Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited , the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back. 150 colour illustrations Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Textbooks_Source, Columbia, MO, U.S.A.Textbooks_Source

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    hardcover. Condizione: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Lingua: Inglese

    Editore: Pen and Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Pen and Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Hardback. Condizione: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

  • Lingua: Inglese

    Editore: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Hardback. Condizione: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    hardcover. Condizione: New.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Hardcover. Condizione: Brand New. 120 pages. 12.00x8.00x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Hardback. Condizione: New. New copy - Usually dispatched within 3 working days.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd, Barnsley, 2021

    1526778971 / 9781526778970

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    Hardcover. Condizione: new. Hardcover. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. AUTHOR: Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited , the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back. 150 colour illustrations Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Lingua: Inglese

    Editore: White Owl, 2021

    1526778971 / 9781526778970

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    Da: Speedyhen, Hertfordshire, Regno UnitoSpeedyhen

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    Condizione: NEW.

  • Lingua: Inglese

    Editore: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Hardback. Condizione: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd Jun 2021, 2021

    1526778971 / 9781526778970

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. Neuware - This book is a potted history of video games, telling all the roller coaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Gebunden. Condizione: New. Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there.&Uumlber den AutorCharlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd, Barnsley, 2021

    1526778971 / 9781526778970

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    Hardcover. Condizione: new. Hardcover. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves. AUTHOR: Charlie Fish is a celebrated short story writer and screenwriter. Since 1996, he has edited , the longest-running short story site on the web. He was born in Mount Kisco, New York in 1980; and now lives in south London with his wife and daughters. His first experience of video gaming was a Donkey Kong II Game & Watch, and he has never looked back. 150 colour illustrations Across the planet, nearly one in three people now regularly play video games - this is an indispensable guide to how we got there. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: Pen & Sword Books Ltd, 2021

    1526778971 / 9781526778970

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    Buch. Condizione: Neu. The History of Video Games | Charlie Fish | Buch | Gebunden | Englisch | 2021 | Pen & Sword Books Ltd | EAN 9781526778970 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Lingua: Inglese

    Editore: Pen and Sword Books Ltd, GB, 2021

    1526778971 / 9781526778970

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    Hardback. Condizione: New. This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that's now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview.Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you've ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you.There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion - and implosion - of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite.But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.