Isbn: 9781534428720 - the battle (12 risultati)

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  • Lingua: Inglese

    Editore: Salaam Reads / Simon & Schuster Books for Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
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    Condizione: Usato - Buono

    EUR 3,17

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    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Salaam Reads / Simon & Schuster Books for Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
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    Condizione: Usato - Molto buono

    EUR 3,17

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    Spedito in U.S.A.

    Quantità: 4 disponibili

    Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Salaam Reads / Simon & Schuster Books for Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: Orion Tech, Kingwood, TX, U.S.A.Orion Tech

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    Condizione: Usato - Buono

    EUR 3,67

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    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Good.

  • Lingua: Inglese

    Editore: Salaam Reads / Simon & Schuster Books for Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    Venditore con 2 stelle
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    Condizione: Usato - Buono

    EUR 4,98

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    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardback. Condizione: Good. The game begins again in this gripping follow-up to exciting, clever (Booklist) The Gauntlet that's a futuristic Middle Eastern Zathura meets Ready Player One Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime--The MasterMind--and the pair aim to get revenge on the Mirza clan. Together, they've rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he's paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they're hard at work, a gift from big sister Farah--who is away at her first year in college--arrives. It's a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem--all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.…

  • Lingua: Inglese

    Editore: Salaam Reads / Simon & Schuster Books for Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    Venditore con 2 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 4,98

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Hardback. Condizione: Very Good. The game begins again in this gripping follow-up to exciting, clever (Booklist) The Gauntlet that's a futuristic Middle Eastern Zathura meets Ready Player One Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime--The MasterMind--and the pair aim to get revenge on the Mirza clan. Together, they've rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he's paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they're hard at work, a gift from big sister Farah--who is away at her first year in college--arrives. It's a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem--all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.…

  • Lingua: Inglese

    Editore: Simon & Schuster Books For Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    Venditore con 5 stelle
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    Condizione: Usato - Buono

    EUR 6,08

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    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Simon & Schuster Books For Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 6,08

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Simon and Schuster, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: INDOO, Avenel, NJ, U.S.A.INDOO

    Venditore con 5 stelle
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    Condizione: Usato - Come nuovo

    EUR 15,50

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: As New. Unread copy in mint condition.

  • Lingua: Inglese

    Editore: Simon and Schuster, US, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 15,51

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 10 disponibili

    Hardback. Condizione: New. The game begins again in this gripping follow-up to The Gauntlet that's a futuristic middle eastern Zathura meets Ready Player One!Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime-The MasterMind-and the pair aim to get revenge on the Mirza clan. Together, they've rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he's paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they're hard at work, a gift from big sister Farah-who is away at her first year in college-arrives. It's a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem-all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.…

  • Lingua: Inglese

    Editore: Simon and Schuster, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: INDOO, Avenel, NJ, U.S.A.INDOO

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 15,53

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Simon and Schuster, US, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 40,41

    EUR 43,89 spedizione 
    Spedito in U.S.A.

    Quantità: 10 disponibili

    Hardback. Condizione: New. The game begins again in this gripping follow-up to The Gauntlet that's a futuristic middle eastern Zathura meets Ready Player One!Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime-The MasterMind-and the pair aim to get revenge on the Mirza clan. Together, they've rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he's paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they're hard at work, a gift from big sister Farah-who is away at her first year in college-arrives. It's a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem-all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world.…

  • Lingua: Inglese

    Editore: Salaam Reads / Simon & Schuster Books for Young Readers, 2019

    1534428720 / 9781534428720

    • Rilegato

    Da: Buchpark, Trebbin, GermaniaBuchpark

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Ottimo

    EUR 12,26

    EUR 105,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Condizione: Sehr gut. Zustand: Sehr gut | Seiten: 304 | Sprache: Englisch | Produktart: Bücher | A virtual reality game freezes time in New York City and thrusts twelve-year-old Ahmad Mirza and his classmate, Winnie, into the game world of Paheli, where they must overcome the Mastermind and the Architect.…