Isbn: 9781584504504 - game programming gems 6 (13 risultati)

Perfeziona la tua ricerca

  • Libri (13)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: Evergreen Goodwill, Seattle, WA, U.S.A.Evergreen Goodwill

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 14,97

    EUR 3,43 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    hardcover. Condizione: Acceptable. Disc not included Pages include notes, underlining, or highlighting.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: HPB-Diamond, Dallas, TX, U.S.A.HPB-Diamond

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 31,00

    EUR 3,23 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: SHIMEDIA, Brooklyn, NY, U.S.A.SHIMEDIA

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 58,46

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: New. Satisfaction Guaranteed or your money back.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: BennettBooksLtd, Los Angeles, CA, U.S.A.BennettBooksLtd

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 79,24

    EUR 5,98 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: New. In shrink wrap. Looks like an interesting title.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 99,13

    EUR 2,27 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: GoldBooks, Denver, CO, U.S.A.GoldBooks

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 96,60

    EUR 4,73 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: new. New Copy. Customer Service Guaranteed.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 115,76

    EUR 2,27 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Cengage Learning, Inc, Hingham, 2006

    1584504501 / 9781584504504

    • Rilegato
    • Prima edizione

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 121,27

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 114,95

    EUR 9,89 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    UNK. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 113,45

    EUR 17,47 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 114,94

    EUR 17,47 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Charles River Media, 2006

    1584504501 / 9781584504504

    • Rilegato

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 173,37

    EUR 17,47 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: Brand New. hardback/cd-rom edition. 695 pages. 9.50x7.75x1.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Cengage Learning, Inc, Hingham, 2006

    1584504501 / 9781584504504

    • Rilegato
    • Prima edizione

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 187,83

    EUR 31,82 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.