ISBN: 9781584505167 - game graphics programming (12 risultati)

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  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condizione: Usato - Buono

    EUR 30,54

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    Hardcover. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: Big River Books, Powder Springs, GA, U.S.A.Big River Books

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    Condizione: Usato - Buono

    EUR 30,54

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    Condizione: good. This book is in good condition. The cover has minor creases or bends. The binding is tight and pages are intact. Some pages may have writing or highlighting.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: Basi6 International, Irving, TX, U.S.A.Basi6 International

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    Condizione: Nuovo

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    Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    EUR 58,00

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    Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 78,64

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    Condizione: New.

  • Lingua: Inglese

    Editore: Cengage Learning, Inc, Hingham, 2008

    1584505168 / 9781584505167

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    • Prima edizione

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 81,07

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    Hardcover. Condizione: new. Hardcover. 'Game Graphics Programming' examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you'll also examine optimizations that can be done to improve performance and alternative methods. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games. Examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 80,19

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    Quantità: 16 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 83,36

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    Quantità: 15 disponibili

    UNK. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 77,87

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    Quantità: 16 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

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    Da: The Book Spot, Sioux Falls, MN, U.S.A.The Book Spot

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    EUR 96,44

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    Hardcover. Condizione: New.

  • Lingua: Inglese

    Editore: Charles River Media, 2008

    1584505168 / 9781584505167

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 83,34

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    Condizione: New.

  • Lingua: Inglese

    Editore: Cengage Learning, Inc, Hingham, 2008

    1584505168 / 9781584505167

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    • Prima edizione

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    EUR 124,71

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    Hardcover. Condizione: new. Hardcover. 'Game Graphics Programming' examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Detailed C++ source code and pseudocode are used as examples throughout the book to demonstrate the methods being taught, but the techniques presented can be used with any programming language or tool. You'll begin with an introduction to basic 2D and 3D game graphics tools and components including common game mathematics, colors and pixels, and computer memory, as well as ray tracing and rasterization techniques and programmable shaders. Once you've reviewed the foundations of game graphics, you'll go more in-depth with shading and surfaces, direct and global illumination, special effects, and rendering nature. After the how and why of each technique is presented, you'll also examine optimizations that can be done to improve performance and alternative methods. 'Game Graphics Programming' presents you with all of the information you need to efficiently and effectively create eye-catching graphical scenes for video games. Examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…