ISBN: 9781633886803 - story mode: video games and the interplay between consoles and culture (18 risultati)

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  • Lingua: Inglese

    Editore: Prometheus Books, 2021

    1633886808 / 9781633886803

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Buono

    EUR 4,57

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    Quantità: 8 disponibili

    Hardback. Condizione: Good. Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous--children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games--once historical simulators that valorized conflicts like World War II--went modern, complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite's runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society's evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.…

  • Lingua: Inglese

    Editore: Prometheus Books, 2021

    1633886808 / 9781633886803

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    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Condizione: Usato - Molto buono

    EUR 6,01

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    Quantità: 1 disponibile

    Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Prometheus Books, 2021

    1633886808 / 9781633886803

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    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Buono

    EUR 6,41

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    Quantità: 8 disponibili

    Hardback. Condizione: Good. Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitous--children, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. We've reached a point where, through streaming platforms like Twitch, games don't even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; they're touchstones, meaning that they've become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games--once historical simulators that valorized conflicts like World War II--went modern, complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite's runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society's evolving morals on a mass scale. Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.…

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condizione: Usato - Buono

    EUR 4,58

    EUR 3,34 spedizione 
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    hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: Blue Vase Books, Interlochen, MI, U.S.A.Blue Vase Books

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    Condizione: Usato - Buono

    EUR 8,23

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    Quantità: 2 disponibili

    Condizione: good. The item shows wear from consistent use, but it remains in good condition and works perfectly. All pages and cover are intact including the dust cover, if applicable . Spine may show signs of wear. Pages may include limited notes and highlighting. May NOT include discs, access code or other supplemental materials.…

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: HPB-Emerald, Dallas, TX, U.S.A.HPB-Emerald

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    Condizione: Usato - Molto buono

    EUR 6,18

    EUR 3,34 spedizione 
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    Quantità: 1 disponibile

    hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Prometheus Books, 2021

    1633886808 / 9781633886803

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    Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks

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    Condizione: Usato - Come nuovo

    EUR 7,48

    EUR 8,09 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    hardcover. Condizione: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: HPB-Ruby, Dallas, TX, U.S.A.HPB-Ruby

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    Condizione: Usato - Molto buono

    EUR 12,36

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    Quantità: 1 disponibile

    hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 19,05

    EUR 2,35 spedizione 
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    Quantità: 9 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Simon and Schuster, 2021

    1633886808 / 9781633886803

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    Da: INDOO, Avenel, NJ, U.S.A.INDOO

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    EUR 21,48

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    Quantità: Più di 20 disponibili

    Condizione: As New. Unread copy in mint condition.

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Quantità: 9 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Simon and Schuster, 2021

    1633886808 / 9781633886803

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    Da: INDOO, Avenel, NJ, U.S.A.INDOO

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    Condizione: New. Brand New.

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

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    Da: Textbooks_Source, Columbia, MO, U.S.A.Textbooks_Source

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    EUR 21,73

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    hardcover. Condizione: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Lingua: Inglese

    Editore: Prometheus Books, 2021

    1633886808 / 9781633886803

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 23,08

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    Hardcover. Condizione: Brand New. 288 pages. 9.25x6.25x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Prometheus Books, Amherst, 2021

    1633886808 / 9781633886803

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Hardcover. Condizione: new. Hardcover. Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitouschildren, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. Weve reached a point where, through streaming platforms like Twitch, games dont even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; theyre touchstones, meaning that theyve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty gamesonce historical simulators that valorized conflicts like World War IIwent modern, complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnites runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into societys evolving morals on a mass scale.Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today. An incisive critique of the intersection of culture and video games by one of the sharpest games critics working today. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 29,16

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    Quantità: 9 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Prometheus Books, Amherst, 2021

    1633886808 / 9781633886803

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    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    EUR 47,30

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    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century. Their imagery is near ubiquitouschildren, adults, and even professional athletes know what a Fortnite dance is without having played the game, and every conversation about violence in media eventually turns toward Grand Theft Auto. Weve reached a point where, through streaming platforms like Twitch, games dont even need to be played to be enjoyed, as whole robust communities form around watching others play. Games have grown into more than just products; theyre touchstones, meaning that theyve become popular enough for something radical to have happened: even while culture shapes our games, games have simultaneously begun shaping our culture. In Story Mode, video games critic and host of the No Cartridge podcast Trevor Strunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty gamesonce historical simulators that valorized conflicts like World War IIwent modern, complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnites runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into societys evolving morals on a mass scale.Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played. Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today. An incisive critique of the intersection of culture and video games by one of the sharpest games critics working today. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Prometheus, 2021

    1633886808 / 9781633886803

    • Rilegato

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 77,10

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    Quantità: 9 disponibili

    Condizione: As New. Unread book in perfect condition.