Isbn: 9781680500554 - mazes for programmers: code your own twisty little passages (29 risultati)

Perfeziona la tua ricerca

  • Libri (29)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 10,11

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf (edition 1), 2015

    1680500554 / 9781680500554

    • Brossura

    Da: BooksRun, Philadelphia, PA, U.S.A.BooksRun

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 13,09

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 10,04

    EUR 3,23 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: More Than Words, Waltham, MA, U.S.A.More Than Words

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 10,12

    EUR 3,44 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Condizione: Good. A sound copy with only light wear. Overall a solid copy at a great price.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 28,51

    EUR 2,28 spedizione 
    Spedito in U.S.A.

    Quantità: 16 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 29,29

    EUR 2,28 spedizione 
    Spedito in U.S.A.

    Quantità: 16 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, US, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 31,64

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes.Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, US, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 32,06

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: 9 disponibili

    Paperback. Condizione: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes.Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

  • Lingua: Inglese

    Editore: Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 33,34

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 15 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 30,60

    EUR 5,85 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 15 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, Raleigh, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 39,04

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics" Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf 7/25/2015, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 39,49

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Paperback or Softback. Condizione: New. Mazes for Programmers: Code Your Own Twisty Little Passages. Book.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 29,04

    EUR 17,49 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 16 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 33,81

    EUR 13,17 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 29,05

    EUR 18,91 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback / softback. Condizione: New. New copy - Usually dispatched within 3 working days.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 30,54

    EUR 17,49 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 16 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: O'Reilly, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 38,16

    EUR 18,06 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    paperback. Condizione: New.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Brossura
    • Prima edizione

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 46,56

    EUR 9,50 spedizione 
    Spedito da Irlanda a U.S.A.

    Quantità: 2 disponibili

    Condizione: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Num Pages: 275 pages, colour illustrations. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 238 x 191 x 21. Weight in Grams: 522. . 2015. 1st Edition. Paperback. . . . .

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 56,27

    EUR 9,05 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Num Pages: 275 pages, colour illustrations. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 238 x 191 x 21. Weight in Grams: 522. . 2015. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 53,95

    EUR 14,58 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 1st edition. 266 pages. 9.50x7.50x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, US, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 32,16

    EUR 43,11 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes.Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Speedyhen, Hertfordshire, Regno UnitoSpeedyhen

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 35,89

    EUR 47,81 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Condizione: NEW.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers Okt 2015, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 61,45

    EUR 30,50 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities!What You Need:The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, Raleigh, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 63,21

    EUR 31,90 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibili

    Paperback. Condizione: new. Paperback. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics" Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: PRAGMATIC BOOKSHELF, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: moluna, Greven, Germaniamoluna

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 45,21

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Condizione: New. Unlock the secrets to creating random mazes! Whether you re a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you re about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, US, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 30,07

    EUR 75,80 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 9 disponibili

    Paperback. Condizione: New. Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes.Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

  • Altre immagini

    Lingua: Inglese

    Editore: The Pragmatic Programmers LLC, 2015

    1680500554 / 9781680500554

    • Brossura

    Da: preigu, Osnabrück, Germaniapreigu

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 51,05

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Taschenbuch. Condizione: Neu. Mazes for Programmers | Code Your Own Twisty Little Passages | Jamis Buck | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2015 | The Pragmatic Programmers LLC | EAN 9781680500554 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.

  • Lingua: Inglese

    Editore: The Pragmatic Programmers, 2015

    1680500554 / 9781680500554

    • Brossura
    • Print on Demand

    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 32,87

    EUR 18,91 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 547.

  • Lingua: Inglese

    Editore: Pragmatic Bookshelf, 2015

    1680500554 / 9781680500554

    • Brossura
    • Print on Demand

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 46,56

    EUR 14,58 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 1st edition. 266 pages. 9.50x7.50x0.50 inches. In Stock. This item is printed on demand.