Condizione: Good. LIGHTNING FAST SHIPPING! Text In Good condition- Has Used Stickers, pages may have marks and notes throughout and on edges Binding solid. Ships Fast!
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Aggiungi al carrellopaperback. Condizione: Very Good. Cross-platform Ui Development With Xamarin.forms This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
EUR 34,88
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Aggiungi al carrellopaperback. Condizione: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
EUR 44,11
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Aggiungi al carrelloCondizione: New.
EUR 46,48
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 53,42
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Aggiungi al carrelloPaperback. Condizione: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 60,45
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
EUR 45,65
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
EUR 55,32
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 330 pages. 9.25x7.50x0.73 inches. In Stock.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 48,30
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Aggiungi al carrelloCondizione: New. In.
EUR 48,29
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 55,20
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
EUR 83,24
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Like New. Like New. book.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2015
ISBN 10: 1784391190 ISBN 13: 9781784391195
Da: Rarewaves.com UK, London, Regno Unito
EUR 55,96
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Create a fully operating application and deploy it to major mobile platforms using Xamarin.FormsAbout This Book. Create standard user interfaces on Windows Mobile, Android, and iOS and then make those interfaces look good with ease. Design a full-blown application in very little time with just about the entire code being shared. Learn how to access platform-specific features and still have the same core code with this handy guideWho This Book Is ForThis book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Basic knowledge of C# is assumed.What You Will Learn. Create a responsive UI, modified to suit the target platform. Understand the basics of designing an application, and the considerations needed for target platforms. Construct a complete app using a single codebase. Develop attractive user interfaces. Bind information to the code behind to generate a reactive application. Design an effective portable class library (PCL). Include a Windows Mobile application within your standard Xamarin.Forms application. Extend your applications using the Xamarin.Forms Labs libraryIn DetailXamarin is an IDE used for the development of native iOS, Android, and Windows, and cross-platform mobile applications in C#. For the mobile developer, that means learning three different languages to create the same application. Even if you use the Xamarin toolchain, you still need to work with three different user interface construction sets. Xamarin is essentially a container in which developers can write any application in C# and use the Xamarin compiler to package and deploy on Android, iOS, or Windows platforms. To top this, Xamarin.Forms plays the role of a single codebase for mobile applications.This book will show you, with fully-coded examples, how to use both the Xamarin toolchain and the Xamarin.Forms library to code once for the three platforms. It goes from the concept and design of a mobile messenger application to its execution. You will be introduced to Messenger-the messaging app-which includes key features such as push notifications, UI, maps, databases, and web services. Next, you will learn to plan the UI using Xamarin.Forms for cross-mobile platform development, and move on to creating custom buttons, extending the UI, and connecting to social sites such as Facebook and Twitter.You will also learn about the limitations of PCL libraries and how they make coding easier. This will be followed by the creation of a SQLite database and a database manager, and the SQLite database's reflection within the database manager. You will then be taken through the use of hardware features with ample coverage of iOS, Android, and Windows Mobile. Finally, the book will conclude by introducing common stra.
EUR 92,74
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 113,97
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 49,08
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 53,06
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 55,85
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: moluna, Greven, Germania
EUR 57,73
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnPaul Johnson has been writing software since the early 1980s on machines ranging from the ZX81 and servers to his trusty Mac, and has used more languages than he can remember. He is a qualified scuba diver and college lect.
Da: preigu, Osnabrück, Germania
EUR 59,95
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Cross-platform UI Development with [.] | Paul Johnson | Taschenbuch | Kartoniert / Broschiert | Englisch | 2015 | Packt Publishing | EAN 9781784391195 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 68,50
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering.