Search preferences
Vai alla pagina principale dei risultati di ricerca

Filtri di ricerca

Tipo di articolo

  • Tutti i tipi di prodotto 
  • Libri (30)
  • Riviste e Giornali (Nessun altro risultato corrispondente a questo perfezionamento)
  • Fumetti (Nessun altro risultato corrispondente a questo perfezionamento)
  • Spartiti (Nessun altro risultato corrispondente a questo perfezionamento)
  • Arte, Stampe e Poster (Nessun altro risultato corrispondente a questo perfezionamento)
  • Fotografie (Nessun altro risultato corrispondente a questo perfezionamento)
  • Mappe (Nessun altro risultato corrispondente a questo perfezionamento)
  • Manoscritti e Collezionismo cartaceo (Nessun altro risultato corrispondente a questo perfezionamento)

Condizioni Maggiori informazioni

Legatura

  • Tutte 
  • Rilegato (Nessun altro risultato corrispondente a questo perfezionamento)
  • Brossura (30)

Ulteriori caratteristiche

  • Prima ed. (Nessun altro risultato corrispondente a questo perfezionamento)
  • Copia autograf. (Nessun altro risultato corrispondente a questo perfezionamento)
  • Sovracoperta (Nessun altro risultato corrispondente a questo perfezionamento)
  • Con foto (12)
  • Non Print on Demand (19)

Lingua (1)

Prezzo

Fascia di prezzo personalizzata (EUR)

Paese del venditore

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing (edition ), 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: BooksRun, Philadelphia, PA, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 14,65

    Spedizione gratuita
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Lapinski, Pawel

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: medimops, Berlin, Germania

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 14,69

    Spedizione EUR 10,00
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Condizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

  • Lapinski, Pawel Pawel Lapinski,

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: AwesomeBooks, Wallingford, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 31,71

    Spedizione EUR 4,78
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    paperback. Condizione: Very Good. Vulkan Cookbook: Work through recipes to unlock the full potential of the next generation graphics APIâ"Vulkan This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .

  • Lapinski, Pawel Pawel Lapinski,

    Lingua: Inglese

    Editore: Packt Publishing -, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Bahamut Media, Reading, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 31,71

    Spedizione EUR 8,10
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    paperback. Condizione: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: GreatBookPrices, Columbia, MD, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 40,21

    Spedizione EUR 2,32
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Condizione: New.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: California Books, Miami, FL, U.S.A.

    Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 42,61

    Spedizione gratuita
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Condizione: New.

  • Lapinski, Pawel

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 36,54

    Spedizione EUR 6,50
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: GreatBookPrices, Columbia, MD, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 43,75

    Spedizione EUR 2,32
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Condizione: As New. Unread book in perfect condition.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: GoldBooks, Denver, CO, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 46,02

    Spedizione EUR 4,84
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Rarewaves USA, OSWEGO, IL, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 54,30

    Spedizione gratuita
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Digital. Condizione: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Rarewaves.com USA, London, LONDO, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 58,85

    Spedizione gratuita
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Digital. Condizione: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Ria Christie Collections, Uxbridge, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 44,81

    Spedizione EUR 13,91
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Condizione: New. In.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing 2017-04-28, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Chiron Media, Wallingford, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 41,34

    Spedizione EUR 17,98
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Paperback. Condizione: New.

  • Lapinski, Pawel

    Lingua: Inglese

    Editore: Packt Publishing 4/28/2017, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: BargainBookStores, Grand Rapids, MI, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 60,64

    Spedizione gratuita
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Aggiungi al carrello

    Paperback or Softback. Condizione: New. Vulkan Cookbook. Book.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: GreatBookPricesUK, Woodford Green, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 44,30

    Spedizione EUR 17,41
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Condizione: New.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: GreatBookPricesUK, Woodford Green, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 48,69

    Spedizione EUR 17,41
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Condizione: As New. Unread book in perfect condition.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Books Puddle, New York, NY, U.S.A.

    Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 76,36

    Spedizione EUR 3,51
    Spedito in U.S.A.

    Quantità: 4 disponibili

    Aggiungi al carrello

    Condizione: New. pp. 700.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Rarewaves USA United, OSWEGO, IL, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 56,21

    Spedizione EUR 44,01
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Digital. Condizione: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Rarewaves.com UK, London, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    EUR 54,56

    Spedizione EUR 75,45
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Digital. Condizione: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, Birmingham, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 48,23

    Spedizione gratuita
    Spedito in U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Paperback. Condizione: new. Paperback. Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn * Work with Swapchain to present images on screen * Create, submit, and synchronize operations processed by the hardware * Create buffers and images, manage their memory, and upload data to them from CPU * Explore descriptor sets and set up an interface between application and shaders * Organize drawing operations into a set of render passes and subpasses * Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations * Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques * Write shaders in GLSL and convert them into SPIR-V assemblies * Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API. Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lapinski, Pawel

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: PBShop.store US, Wood Dale, IL, U.S.A.

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 53,32

    Spedizione gratuita
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lapinski, Pawel

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: PBShop.store UK, Fairford, GLOS, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 45,19

    Spedizione EUR 8,86
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Majestic Books, Hounslow, Regno Unito

    Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 72,30

    Spedizione EUR 7,54
    Spedito da Regno Unito a U.S.A.

    Quantità: 4 disponibili

    Aggiungi al carrello

    Condizione: New. Print on Demand pp. 700.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: Biblios, Frankfurt am main, HESSE, Germania

    Valutazione del venditore 4 su 5 stelle 4 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 72,97

    Spedizione EUR 9,95
    Spedito da Germania a U.S.A.

    Quantità: 4 disponibili

    Aggiungi al carrello

    Condizione: New. PRINT ON DEMAND pp. 700.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing Limited, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: THE SAINT BOOKSTORE, Southport, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 60,58

    Spedizione EUR 26,46
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Paperback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 1205.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, Birmingham, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: CitiRetail, Stevenage, Regno Unito

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 49,60

    Spedizione EUR 42,95
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Paperback. Condizione: new. Paperback. Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn * Work with Swapchain to present images on screen * Create, submit, and synchronize operations processed by the hardware * Create buffers and images, manage their memory, and upload data to them from CPU * Explore descriptor sets and set up an interface between application and shaders * Organize drawing operations into a set of render passes and subpasses * Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations * Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques * Write shaders in GLSL and convert them into SPIR-V assemblies * Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API. Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, Birmingham, 2023

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: AussieBookSeller, Truganina, VIC, Australia

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 70,14

    Spedizione EUR 32,57
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Paperback. Condizione: new. Paperback. Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn * Work with Swapchain to present images on screen * Create, submit, and synchronize operations processed by the hardware * Create buffers and images, manage their memory, and upload data to them from CPU * Explore descriptor sets and set up an interface between application and shaders * Organize drawing operations into a set of render passes and subpasses * Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations * Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques * Write shaders in GLSL and convert them into SPIR-V assemblies * Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API. Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lapinski, Pawel

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: moluna, Greven, Germania

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 55,42

    Spedizione EUR 48,99
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Aggiungi al carrello

    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnPawel Lapinski is a graphics software engineer at Intel Corporation. His professional career started 10 years ago when he and his friends were hired to develop a 3D training/simulation application using C++, OpenGL, and Cg.

  • Immagine del venditore per Vulkan Cookbook | Work through recipes to unlock the full potential of the next generation graphics API-Vulkan venduto da preigu

    Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: preigu, Osnabrück, Germania

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 57,50

    Spedizione EUR 70,00
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Aggiungi al carrello

    Taschenbuch. Condizione: Neu. Vulkan Cookbook | Work through recipes to unlock the full potential of the next generation graphics API-Vulkan | Pawel Lapinski | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Packt Publishing | EAN 9781786468154 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.

  • Pawel Lapinski

    Lingua: Inglese

    Editore: Packt Publishing, 2017

    ISBN 10: 1786468158 ISBN 13: 9781786468154

    Da: AHA-BUCH GmbH, Einbeck, Germania

    Valutazione del venditore 5 su 5 stelle 5 stelle, Maggiori informazioni sulle valutazioni dei venditori

    Contatta il venditore

    Print on Demand

    EUR 65,71

    Spedizione EUR 66,42
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibili

    Aggiungi al carrello

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Work through recipes to unlock the full potential of the next generation graphics API-VulkanKey FeaturesThis book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan APILearn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devicesGet an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesBook DescriptionVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.What you will learnWork with Swapchain to present images on screenCreate, submit, and synchronize operations processed by the hardwareCreate buffers and images, manage their memory, and upload data to them from CPUExplore descriptor sets and set up an interface between application and shadersOrganize drawing operations into a set of render passes and subpassesPrepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculationsImplement geometry projection and tessellation, texturing, lighting, and post-processing techniquesWrite shaders in GLSL and convert them into SPIR-V assembliesFind out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksWho this book is forThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.