paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Da: California Books, Miami, FL, U.S.A.
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: New. pp. 360.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 58,37
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 53,79
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Majestic Books, Hounslow, Regno Unito
EUR 58,87
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 360.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 58,26
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 360.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 60,38
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Aggiungi al carrelloPaperback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: moluna, Greven, Germania
EUR 61,57
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnJohn P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. His passion for game development began at an early age. He later graduated from DigiPen Institute.
Da: preigu, Osnabrück, Germania
EUR 63,90
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Unity 2017 Mobile Game Development | Build, deploy, and monetize games for Android and iOS with Unity | John P Doran | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Packt Publishing | EAN 9781787288713 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 70,84
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to create, publish and monetize your mobile games with the latest Unity 2017 tool-set easily for Android and iOS Key Features One-stop solution to becoming proficient in mobile game development using Unity 2017 Port your Unity games to popular platforms such as iOS and Android Unleash the power of C# scripting to create realistic gameplay and animations in Unity 2017. Book Description Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own. Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unity's analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, you'll learn how to publish your game on the iOS and Android App Stores for the world to see and play along. What you will learn Use Unity to build an endless runner game Set up and deploy a project to a mobile device Create interesting gameplay elements using inputs from your mobile device Monetize your game projects with Unity ads and in-app purchases Design UI elements that can be used well in Landscape and Portrait mode at different resolutions, supporting phones, tablets, and PCs. How to submit your game to the iOS and Android app stores.