Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
hardcover. Condizione: Very Good. HARDCOVER Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE Standard-sized.
Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
hardcover. Condizione: Good. HARDCOVER Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.
Da: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condizione: Very Good.
Da: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condizione: Good. The copy shows minor external wear (i.e. dents, scratches, creases), but is otherwise in clean condition.
EUR 106,00
Quantità: 15 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: New.
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 105,99
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: As New. Unread book in perfect condition.
EUR 121,80
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: new.
Lingua: Inglese
Editore: Intellect Books 2024-09-23, 2024
ISBN 10: 1789389933 ISBN 13: 9781789389937
Da: Chiron Media, Wallingford, Regno Unito
EUR 113,54
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 119,58
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. Analyzing music's contributions to video games' narrative and thematic meanings. This book provides semiotically focused analyses and interpretations of video game music, focusing specifically on the musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as the representation of gender, race, and religion in video games. An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas. Containing twenty-five detailed analytical case studies of musical representation in video game music, the book sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere background music, this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity, and interpretation in video game music, proposing a theory of interpretative interactivity to account for players' semiotic agency in dialogue with their ludic agency. Part II explores musical gender representation in a trajectory from conventional gender construction, alternative femininities and masculinities, and the potential for nonbinary representational possibilities. Part III explores the musical representation of nationality, culture, and race, proposing the concept of racialized fantasy and applying frameworks from race scholarship to connect media representations of race to real-world racial justice movements. Part IV examines religion, introducing the concept of sonic iconography to connect theological meanings to the use of sacred music in video game music. Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Majestic Books, Hounslow, Regno Unito
EUR 133,57
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
EUR 124,93
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Hardback. Condizione: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 131,11
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. 2024. hardcover. . . . . .
EUR 98,79
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: NEW.
EUR 153,67
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
EUR 140,25
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 272 pages. 9.75x6.75x0.75 inches. In Stock.
EUR 134,42
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 150,71
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2024. hardcover. . . . . . Books ship from the US and Ireland.
Da: Buchpark, Trebbin, Germania
EUR 70,47
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Hervorragend. Zustand: Hervorragend | Seiten: 296 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
Hardback. Condizione: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
EUR 144,51
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 202,65
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Analyzing music's contributions to video games' narrative and thematic meanings. This book provides semiotically focused analyses and interpretations of video game music, focusing specifically on the musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as the representation of gender, race, and religion in video games. An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas. Containing twenty-five detailed analytical case studies of musical representation in video game music, the book sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere background music, this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs. Part I explores immersion, interactivity, and interpretation in video game music, proposing a theory of interpretative interactivity to account for players' semiotic agency in dialogue with their ludic agency. Part II explores musical gender representation in a trajectory from conventional gender construction, alternative femininities and masculinities, and the potential for nonbinary representational possibilities. Part III explores the musical representation of nationality, culture, and race, proposing the concept of racialized fantasy and applying frameworks from race scholarship to connect media representations of race to real-world racial justice movements. Part IV examines religion, introducing the concept of sonic iconography to connect theological meanings to the use of sacred music in video game music. Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germania
EUR 199,90
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: gut. 2024. Gender, Race and Religion in Video Game Music (Studies in Game Sound and Music) In deutscher Sprache. pages.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 151,88
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 129,30
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book provides semiotically-focused analyses and interpretations of video game music, focusing specifically on musical representation of three demographic diversity traits. Adopting a narratologist orientation to supplement existing ludological scholarship, these analyses apply music semiotics to crucial modern-day issues such as representation of gender, race, and religion in video games.An original and welcome contribution to the field, it considers musical meaning in relation to the aspects of gender, race, and religion. This book will help readers to develop language and context in which to consider video game music in terms of society and representation and will encourage future research in these critical areas.Yee analyses music's contributions to video games' narrative and thematic meanings, specifically concerning three master categories of identity - gender, race and religion. Containing twenty-five detailed analytical case studies of musical representation in video game music, it sets out theoretical and conceptual frameworks beneficial for interpreting musical meaning from video game soundtracks. Though players and commentators may be tempted to view a game's soundtrack as mere 'background music', this research demonstrates video game music's social relevance as a major factor impacting players' cultural attitudes, values, and beliefs.Part I explores immersion, interactivity and interpretation in video game music, proposing a theory of 'interpretative interactivity' to account for players' semiotic agency in dialogue with their ludic agency. Part II explores gender representation in a trajectory from conventional gender construction, alternative femininities/masculinities and potential for non-binary representational possibilities. Part III explores musical representation of nationality, culture and race, proposing the concept of 'racialised fantasy' and applying frameworks from race scholarship to connect media representations of race to real world racial justice movements. Part IV examines religion, introducing the concept of 'sonic iconography' to connect theologicalmeanings to the use of sacred music in video game music.