Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condizione: Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.
Lingua: Inglese
Editore: Packt Publishing (edition ), 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Da: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condizione: Very Good. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Condizione: New. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.
EUR 47,17
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing 5/30/2019, 2019
ISBN 10: 1789538548 ISBN 13: 9781789538540
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Unreal Engine 4 Shaders and Effects Cookbook. Book.
Da: California Books, Miami, FL, U.S.A.
EUR 50,65
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 53,23
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Condizione: New.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 107,29
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Aggiungi al carrelloPaperback. Condizione: New. New. book.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 59,48
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 61,48
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Majestic Books, Hounslow, Regno Unito
EUR 81,95
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 83,49
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Da: moluna, Greven, Germania
EUR 64,02
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Unreal Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unreal. This book guides you through the process of creating almost any conceivable material while understanding at the same time what happens unde.
Da: preigu, Osnabrück, Germania
EUR 66,45
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Unreal Engine 4 Shaders and Effects Cookbook | Over 70 recipes for mastering post-processing effects and advanced shading techniques | Brais Brenlla Ramos (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2019 | Packt Publishing | EAN 9781789538540 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 77,02
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey Features: Create stunning visual effects for 3D games and high-quality graphics Design efficient Shaders for mobile platforms without sacrificing their realism Discover what goes into the structure of Shaders and why lighting works the way it doesBook Description:Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What You Will Learn: Master Unreal Engine s rendering pipeline for developing real-time graphics Use physically based rendering (PBR) for building materials and lighting solutions Build optimized materials for games targeting multiple platforms Understand Unreal Engine s node and functions for creating desirable effects Design and build production-ready shaders Explore Unreal Engine s Material Editor for building complex materials and texturesWho this book is for:This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.Table of Contents Physically Based Rendering Post-Processing Effects Opaque Materials and Texture Mapping Translucent Materials and More Beyond Traditional Material Uses Advanced Material Techniques Using Material Instances Mobile Shaders and Material Optimization Some Extra Useful Nodes.