Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 53,13
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing 5/27/2022, 2022
ISBN 10: 1801078076 ISBN 13: 9781801078078
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Game Development with Unity for .NET Developers: The ultimate guide to creating games with Unity and Microsoft Game Stack. Book.
Da: California Books, Miami, FL, U.S.A.
EUR 57,18
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Aggiungi al carrelloCondizione: New.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 58,06
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801078076 ISBN 13: 9781801078078
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 68,11
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity developmentKey FeaturesDiscover solutions to common problems faced by .NET developers while creating games in UnityExplore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive gamesUnderstand how to program with C# code using Unity's built-in modules and add engaging effectsBook DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.What you will learnGet to grips with using the Unity EditorUse C# scripts to work with Unity s built-in modules such as UI, animation, physics, video, and audioCreate a custom render pipeline in Unity Engine with the latest Scriptable Render PipelineWrite high-performance multithreaded code with the latest DOTS in UnityDiscover the Azure PlayFab Client library for C# in UnityUnderstand how the asset management and serialization system within Unity really worksExplore some of the most commonly used profiler tools in Unity developmentWho this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 59,29
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Packt Publishing 2022-05-27, 2022
ISBN 10: 1801078076 ISBN 13: 9781801078078
Da: Chiron Media, Wallingford, Regno Unito
EUR 56,09
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Aggiungi al carrelloPaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 59,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801078076 ISBN 13: 9781801078078
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 80,93
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity developmentKey FeaturesDiscover solutions to common problems faced by .NET developers while creating games in UnityExplore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive gamesUnderstand how to program with C# code using Unity's built-in modules and add engaging effectsBook DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.What you will learnGet to grips with using the Unity EditorUse C# scripts to work with Unity s built-in modules such as UI, animation, physics, video, and audioCreate a custom render pipeline in Unity Engine with the latest Scriptable Render PipelineWrite high-performance multithreaded code with the latest DOTS in UnityDiscover the Azure PlayFab Client library for C# in UnityUnderstand how the asset management and serialization system within Unity really worksExplore some of the most commonly used profiler tools in Unity developmentWho this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801078076 ISBN 13: 9781801078078
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 69,88
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity developmentKey FeaturesDiscover solutions to common problems faced by .NET developers while creating games in UnityExplore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive gamesUnderstand how to program with C# code using Unity's built-in modules and add engaging effectsBook DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.What you will learnGet to grips with using the Unity EditorUse C# scripts to work with Unity s built-in modules such as UI, animation, physics, video, and audioCreate a custom render pipeline in Unity Engine with the latest Scriptable Render PipelineWrite high-performance multithreaded code with the latest DOTS in UnityDiscover the Azure PlayFab Client library for C# in UnityUnderstand how the asset management and serialization system within Unity really worksExplore some of the most commonly used profiler tools in Unity developmentWho this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2022
ISBN 10: 1801078076 ISBN 13: 9781801078078
Da: Rarewaves.com UK, London, Regno Unito
EUR 75,31
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity developmentKey FeaturesDiscover solutions to common problems faced by .NET developers while creating games in UnityExplore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive gamesUnderstand how to program with C# code using Unity's built-in modules and add engaging effectsBook DescriptionUnderstand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.What you will learnGet to grips with using the Unity EditorUse C# scripts to work with Unity s built-in modules such as UI, animation, physics, video, and audioCreate a custom render pipeline in Unity Engine with the latest Scriptable Render PipelineWrite high-performance multithreaded code with the latest DOTS in UnityDiscover the Azure PlayFab Client library for C# in UnityUnderstand how the asset management and serialization system within Unity really worksExplore some of the most commonly used profiler tools in Unity developmentWho this book is forThe book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 59,97
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 66,92
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 66,65
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Majestic Books, Hounslow, Regno Unito
EUR 80,69
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 584.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 85,08
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features:Discover solutions to common problems faced by .NET developers while creating games in Unity Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description: Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What You Will Learn:Get to grips with using the Unity Editor Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline Write high-performance multithreaded code with the latest DOTS in Unity Discover the Azure PlayFab Client library for C# in Unity Understand how the asset management and serialization system within Unity really works Explore some of the most commonly used profiler tools in Unity development Who this book is for: The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.
Da: moluna, Greven, Germania
EUR 117,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Da: preigu, Osnabrück, Germania
EUR 121,70
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Game Development with Unity for .NET Developers | The ultimate guide to creating games with Unity and Microsoft Game Stack | Jiadong Chen | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781801078078 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.