Condizione: Good. A copy that has been read, but remains in clean condition. All pages are intact, and the cover is intact (including dust cover, if applicable). The spine may show signs of wear. Pages can include limited notes and highlighting, and the copy can include "From the library of" labels or limited small stickers. Book may have a remainder mark or be a price cutter.
Condizione: New.
Lingua: Inglese
Editore: Packt Publishing 10/6/2023, 2023
ISBN 10: 1803232870 ISBN 13: 9781803232874
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features. Book.
Da: California Books, Miami, FL, U.S.A.
EUR 46,81
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Aggiungi al carrelloCondizione: New.
Condizione: As New. Unread book in perfect condition.
Condizione: New. pp. 394.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Majestic Books, Hounslow, Regno Unito
EUR 42,21
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 394.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 41,01
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 394.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 54,19
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 56,82
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 70,25
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Discover Unreal Engine 5's networking techniques to create scalable and fully functional multiplayer game experiencesKey Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF Elektronisches BuchBook DescriptionIf you're fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.In this book, you'll learn the foundational principles behind multiplayer games. Starting with a sample project, you'll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you'll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you'll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.By the end of this book, you'll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experienceWho this book is forIf you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended.Table of Contents Getting Started with Multiplayer Game Development Understanding Networking Basics Testing the Multiplayer System with a Project Prototype Setting Up Your First Multiplayer Environment Managing Actors in a Multiplayer Environment Replicating Properties Over the Network Using Remote Procedure Calls (RPCs) Introducing AI into a Multiplayer Environment Extending AI Behaviors Enhancing the Player Experience Debugging a Multiplayer Game Managing Multiplayer Sessions Handling Data During a Session Deploying Multiplayer Games Adding Epic Online Services (EOS).
Da: preigu, Osnabrück, Germania
EUR 93,05
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Multiplayer Game Development with Unreal Engine 5 | Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features | Marco Secchi | Taschenbuch | Englisch | 2023 | Packt Publishing | EAN 9781803232874 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.