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EUR 46,27
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Packt Publishing 5/31/2024, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Beginning C++ Game Programming - Third Edition: Learn C++ from scratch by building fun games. Book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 49,34
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Packt Publishing Limited, Birmingham, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Youll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 61,51
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Aggiungi al carrelloPaperback. Condizione: New. 3rd. This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 50,83
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Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 66,96
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Aggiungi al carrelloPaperback. Condizione: New. 3rd. This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 50,82
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 56,86
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 62,39
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Aggiungi al carrelloPaperback. Condizione: New. 3rd. This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features.
Lingua: Inglese
Editore: Packt Publishing Limited, Birmingham, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 80,78
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Youll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Packt Publishing Limited, GB, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: Rarewaves.com UK, London, Regno Unito
EUR 61,19
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Aggiungi al carrelloPaperback. Condizione: New. 3rd. This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 59,96
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 51,74
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 58,85
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Majestic Books, Hounslow, Regno Unito
EUR 83,17
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Da: Books Puddle, New York, NY, U.S.A.
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 85,16
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Lingua: Inglese
Editore: Packt Publishing Limited, Birmingham, 2024
ISBN 10: 1835081746 ISBN 13: 9781835081747
Da: CitiRetail, Stevenage, Regno Unito
EUR 57,26
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Youll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful This book is a fun introduction to the world of game programming, C++20, and the OpenGL-powered SFML using four fun, fully playable games of increasing difficulty and advancing features This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: preigu, Osnabrück, Germania
EUR 65,90
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Beginning C++ Game Programming - Third Edition | Learn C++ from scratch by building fun games | John Horton | Taschenbuch | Englisch | 2024 | Packt Publishing | EAN 9781835081747 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 73,88
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesPurchase the Elektronisches Buch for full-color contentKey Features: Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:Always dreamed of creating your own games With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You'll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn: Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patternsWho this book is for:This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book usefulTable of Contents Welcome to Beginning C++ Game Programming Third Edition! Variables, Operators & Decisions: Animating Sprites C++ Strings, SFML Time : Player Input & HUD Loops, Arrays, Switch, Enumerations & Functions: Implementing Game Mechanics Collisions, Sound & End Conditions: Making The Game Playable Object Oriented Programming: Starting the Pong game Dynamic collision detection and physics: Finishing the Pong Game SFML Views: Starting the Zombie Shooter Game C++ References, Sprite sheets & Vertex Arrays Pointers, Standard Template Library & Texture Management Collision Detection, Pickups & Bullets Layering Views & Implementing The HUD(N.B. Please use the Read Sample option to see further chapters).