Isbn: 9781836643210 - 3d game development with blender 5 and unity 6: create immersive 3d games in blender and unity using a real-time, elegant workflow (21 risultati)

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  • Lingua: Inglese

    Editore: Packt Publishing, 2026

    1836643217 / 9781836643210

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    Editore: Packt Publishing 3/31/2026, 2026

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    Paperback or Softback. Condizione: New. 3D Game Development with Blender 5 and Unity 6: Create immersive 3D games in Blender and Unity using a real-time, elegant workflow. Book.

  • Lingua: Inglese

    Editore: Packt Publishing, 2026

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  • Lingua: Inglese

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  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2026

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    Paperback. Condizione: New. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderShare non-mesh information like animation and transformsUse the Asset Browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement export routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2026

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  • Lingua: Inglese

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    Paperback. Condizione: New. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderShare non-mesh information like animation and transformsUse the Asset Browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement export routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2026

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  • Lingua: Inglese

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  • Lingua: Inglese

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    Paperback. Condizione: New. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderShare non-mesh information like animation and transformsUse the Asset Browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement export routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit.

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    Editore: Packt Publishing Limited, GB, 2026

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    Paperback. Condizione: New. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderShare non-mesh information like animation and transformsUse the Asset Browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement export routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, Birmingham, 2026

    1836643217 / 9781836643210

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    Paperback. Condizione: new. Paperback. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflow.Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with Python and C#Book DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.Youll build a sci-fi first-person adventure from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and C#, and exchange non-geometric data like materials and animations across platforms.The book also explores key topics like simulation, rigid bodies, and cinematic sequences. Whether youre refining draft scenes, generating procedural worlds, or building final assets for Unity, youll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable game, with confidence to reuse the techniques across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderExchange non-geometric information like animation, materials, and transformsUse the Asset browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement conversion routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether youre a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and movie-makers interested in migrating their pipeline to blender/Unity would also benefit. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

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  • Lingua: Inglese

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    Paperback. Condizione: new. Paperback. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflow.Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with Python and C#Book DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.Youll build a sci-fi first-person adventure from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and C#, and exchange non-geometric data like materials and animations across platforms.The book also explores key topics like simulation, rigid bodies, and cinematic sequences. Whether youre refining draft scenes, generating procedural worlds, or building final assets for Unity, youll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable game, with confidence to reuse the techniques across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderExchange non-geometric information like animation, materials, and transformsUse the Asset browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement conversion routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether youre a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and movie-makers interested in migrating their pipeline to blender/Unity would also benefit. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, Birmingham, 2026

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    Paperback. Condizione: new. Paperback. Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflow.Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with Python and C#Book DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.Youll build a sci-fi first-person adventure from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and C#, and exchange non-geometric data like materials and animations across platforms.The book also explores key topics like simulation, rigid bodies, and cinematic sequences. Whether youre refining draft scenes, generating procedural worlds, or building final assets for Unity, youll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable game, with confidence to reuse the techniques across future projects.*Email sign-up and proof of purchase requiredWhat you will learnCreate and modify assets seamlessly with BlenderExchange non-geometric information like animation, materials, and transformsUse the Asset browser and the .fbx pipeline for fast exchangeUse Geometry Nodes and modifiers to create procedural modelsImplement conversion routines with PythonRefine drafted scenes with BlenderWho this book is forThis book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether youre a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and movie-makers interested in migrating their pipeline to blender/Unity would also benefit. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: Packt Publishing, 2026

    1836643217 / 9781836643210

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader\*Key Features:- Integrate Blender 5 and Unity 6 for seamless 3D game development- Use procedural geometry, asset linking, and automation tools- Automate asset export and scene updates with PythonBook Description:Combine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow.You'll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you're drafting scenes, creating worlds, or building assets for Unity, you'll gain the technical skills to work smarter and faster.By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects.\*Email sign-up and proof of purchase requiredWhat You Will Learn:- Create and modify assets seamlessly with Blender- Share non-mesh information like animation and transforms- Use the Asset Browser and the .fbx pipeline for fast exchange- Use Geometry Nodes and modifiers to create procedural models- Implement export routines with Python- Refine drafted scenes with BlenderWho this book is for:This book is ideal for solo developers, technical artists, and small studios who want to unify their creative and technical workflows using Blender and Unity. Whether you're a Unity user looking to move away from costly 3D tools or a Blender artist eager to bring your creations to life through gameplay, this book will walk you through every step of the production pipeline. Production managers and visual artists interested in migrating their pipeline to Blender/Unity would also benefit.Table of Contents- Mixing Unity and Blender- Creating with Blender- Prototyping in Unity- Customizing Blender- Modeling with Geometry Nodes- Assembling the Level- Shading the Models- Baking Detail Maps- Creating Gameplay and Animation.

  • Lingua: Inglese

    Editore: Packt Publishing, 2026

    1836643217 / 9781836643210

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    Taschenbuch. Condizione: Neu. 3D Game Development with Blender 5 and Unity 6 | Create immersive 3D games in Blender and Unity using a real-time, elegant workflow | Paolo Acampora | Taschenbuch | Englisch | 2026 | Packt Publishing | EAN 9781836643210 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.