Isbn: 9781839102424 - computer simulations and gaming (13 risultati)

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  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

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    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Molto buono

    EUR 88,29

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    hardcover. Condizione: Very Good.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: Nuovo

    EUR 124,28

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    Condizione: new.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 122,29

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Edward Elgar, 2022

    183910242X / 9781839102424

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 135,15

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    Quantità: 15 disponibili

    HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, 2022

    183910242X / 9781839102424

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: Nuovo

    EUR 134,38

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    Condizione: New. 2022. Hardback. . . . . .

  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    183910242X / 9781839102424

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    Da: Books Puddle, New York, NY, U.S.A.Books Puddle

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    Condizione: Nuovo

    EUR 147,57

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    Quantità: 3 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, GB, 2022

    183910242X / 9781839102424

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 153,01

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    Hardback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Lingua: Inglese

    Editore: Edward Elgar, 2022

    183910242X / 9781839102424

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 142,26

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    Quantità: 2 disponibili

    Hardcover. Condizione: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, 2022

    183910242X / 9781839102424

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 140,47

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    Hardback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, Cheltenham, 2022

    183910242X / 9781839102424

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 159,53

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    Hardcover. Condizione: new. Hardcover. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, 2022

    183910242X / 9781839102424

    • Rilegato

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: Nuovo

    EUR 173,77

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    Condizione: New. 2022. Hardback. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, GB, 2022

    183910242X / 9781839102424

    • Rilegato

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 147,51

    EUR 75,65 spedizione 
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    Hardback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, Cheltenham, 2022

    183910242X / 9781839102424

    • Rilegato

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condizione: Nuovo

    EUR 238,12

    EUR 32,24 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibili

    Hardcover. Condizione: new. Hardcover. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.