Isbn: 9781839102448 - computer simulations and gaming (12 risultati)

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  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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  • Lingua: Inglese

    Editore: Edward Elgar, 2022

    1839102446 / 9781839102448

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, GB, 2022

    1839102446 / 9781839102448

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students. …

  • Lingua: Inglese

    Editore: Edward Elgar, 2022

    1839102446 / 9781839102448

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 30,80

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    Paperback. Condizione: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, 2022

    1839102446 / 9781839102448

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 33,57

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    Condizione: New. 2022. Paperback. . . . . .

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, Cheltenham, 2022

    1839102446 / 9781839102448

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 45,05

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    Paperback. Condizione: new. Paperback. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, 2022

    1839102446 / 9781839102448

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 44,47

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    Condizione: New.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing, 2022

    1839102446 / 9781839102448

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, 2022

    1839102446 / 9781839102448

    • Brossura

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, Cheltenham, 2022

    1839102446 / 9781839102448

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    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    EUR 70,60

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    Paperback. Condizione: new. Paperback. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Edward Elgar Publishing Ltd, GB, 2022

    1839102446 / 9781839102448

    • Brossura

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 31,63

    EUR 76,80 spedizione 
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    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students. …