Isbn: 9781848829626 - evaluating user experience in games: concepts and methods (9 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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    hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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  • Lingua: Inglese

    Editore: Springer, Berlin, Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly 'come of age'. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I'll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

  • Lingua: Inglese

    Editore: Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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  • Lingua: Inglese

    Editore: Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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  • Lingua: Inglese

    Editore: SPRINGER NATURE Mai 2010, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly 'come of age'. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I'll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development. 277 pp. Englisch.

  • Lingua: Inglese

    Editore: Springer London, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Perceived lack of of a body of knowledge in the computer science and games communityIt was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It atte.

  • Lingua: Inglese

    Editore: Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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    Condizione: New. Print on Demand pp. 288 52:B&W 6.14 x 9.21in or 234 x 156mm (Royal 8vo) Case Laminate on White w/Gloss Lam.

  • Lingua: Inglese

    Editore: Springer, 2010

    1848829620 / 9781848829626

    Serie: Libro 20 di 141 - Human–Computer Interaction

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND pp. 288.