Isbn: 9781947487246 - the essentials of modern software engineering: free the practices from the method prisons! (30 risultati)

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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  • Lingua: Inglese

    Editore: ACM Books, 2019

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  • Lingua: Inglese

    Editore: MP-ACM ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2019

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2019

    1947487248 / 9781947487246

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    Paperback. Condizione: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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    Editore: ACM Books, 2019

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2019

    1947487248 / 9781947487246

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    Condizione: New. 2019. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2019

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2019

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    Paperback. Condizione: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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    Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.

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  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2019

    1947487248 / 9781947487246

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    Paperback. Condizione: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

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    Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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    Taschenbuch. Condizione: Neu. The Essentials of Modern Software Engineering | Free the Practices from the Method Prisons! | Ivar Jacobson (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2019 | ACM Books | EAN 9781947487246 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu.

  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

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    Paperback. Condizione: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2019

    1947487248 / 9781947487246

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    Paperback. Condizione: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

  • Lingua: Inglese

    Editore: Acm Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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    Softcover. Condizione: gut. 2019. The Essentials of Modern Software Engineering: Free the Practices from the Metho In englischer Sprache. pages.

  • Lingua: Inglese

    Editore: Gardners Books, 2019

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    Paperback. Condizione: Brand New. 399 pages. 9.00x7.00x0.75 inches. In Stock. This item is printed on demand.

  • Lingua: Inglese

    Editore: ACM Books Jul 2019, 2019

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    Serie: Libro 13 di 17 - ACM Books

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs. 400 pp. Englisch.

  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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    Condizione: New. PRINT ON DEMAND pp. 400.

  • Lingua: Inglese

    Editore: ACM Books, 2019

    1947487248 / 9781947487246

    Serie: Libro 13 di 17 - ACM Books

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.