ISBN: 9781951541552 - impossible and hyper-real elements of architecture: exercises, provocations, and theories of digital representation (16 risultati)

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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Impossible and Hyper-real Elements of Architecture
Lostritto, Carl; Ago, Viola (CON); Kress, Julie (CON); Tursack, Hans (CON)
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Impossible and Hyper-real Elements of Architecture
Lostritto, Carl; Ago, Viola (CON); Kress, Julie (CON); Tursack, Hans (CON)
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA
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Paperback. Condizione: New. Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and colour. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labelled "impossible" because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can't possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.…

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Da: Aardvark Rare Books, Presteigne, HEREF, Regno UnitoAardvark Rare Books
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paperback. Condizione: New. **PAPERBACK**.

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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New. Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and colour. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labelled "impossible" because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can't possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.…

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Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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Impossible and Hyper-real Elements of Architecture
Lostritto, Carl; Ago, Viola (CON); Kress, Julie (CON); Tursack, Hans (CON)
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Impossible and Hyper-real Elements of Architecture
Lostritto, Carl; Ago, Viola (CON); Kress, Julie (CON); Tursack, Hans (CON)
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

Impossible and Hyper-Real Elements of Architecture: Exercises, Provocations, and Theories of Digital Representation
Lostritto, Carl/ Ago, Viola (Contributor)/ Kress, Julie (Contributor)/ Tursack, Hans (Contributor)
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 37,45
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Paperback. Condizione: Brand New. 288 pages. 10.00x8.00x1.00 inches. In Stock.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In English.

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Da: moluna, Greven, Germaniamoluna
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Condizione: New. Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering.Über den AutorCarl Lostritto is the Dire.

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Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United
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Paperback. Condizione: New. Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and colour. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labelled "impossible" because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can't possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.…

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Neuware - How and why do architects, artists and designers manipulate reality This book answers that question by examining what it means to render, draw, represent, and mediate the elements that make up and affect our digital and physical worlds. From pixels and rooms to gaming spaces and dioramas, this book exposes approaches to rendering that are equal parts instructive and critical. In the pursuit of the strange and the uncanny, digital media and software aren't taken for granted, nor are they always used as intended. This journey is forward-looking about the emerging role of gaming engines, volumetric raytracing, and procedural shaders, but also looks back and samples from some '80s and '90s classics including MacPaint, DOOM, the Star Trek Holodeck and the film Predator.…

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Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Paperback. Condizione: New. Impossible and Hyper-Real Elements of Architecture addresses how and why architects, artists, and designers manipulate reality. Front and centre in this discourse is the role of rendering. Most often, to render is to engage a thick software interface, to accept a photographic framework of variables and effects, and to assume an unquestioned posture of articulating material, mass, and colour. But like drawing, rendering is an interdisciplinary, algorithmic, historically rooted cultural practice as much as it is a digital vocation. The elements explored in this book are labelled "impossible" because they avoid a fixed relationship to a singular built reality. Digital bonsai trees, pixels, video game levels, grids, and dioramas extend like skewers through multiple media and formats. Through work that looks very real and can't possibly exist, representation becomes the territory of speculation, ambiguity, and curiosity.…