Isbn: 9781970001129 - the vr book: human-centered design for virtual reality (34 risultati)

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001127 / 9781970001129

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Association for Computing Machinery, 2015

    1970001127 / 9781970001129

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Buono

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    Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Association for Computing Machinery, 2015

    1970001127 / 9781970001129

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Molto buono

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    Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001127 / 9781970001129

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    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001127 / 9781970001129

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    Da: HPB-Diamond, Dallas, TX, U.S.A.HPB-Diamond

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: CampusBear, Coppell, TX, U.S.A.CampusBear

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    paperback. Condizione: Very Good. Complete and clean. All pages present and readable, binding intact. Highlighting or writing is absent or limited to a handful of pages. No water damage. Cover and spine may show light shelf wear, edge bumping, or minor creasing. May have a remainder mark, stickers or sticker residue, or a previous owner's name. Access codes, CDs, DVDs, and other bundled supplements may not be included and should be assumed used or missing unless the listing explicitly states otherwise.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: CampusBear, Coppell, TX, U.S.A.CampusBear

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    paperback. Condizione: Very Good. Item is gently used and does not show any significant wear.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley

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    Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: new.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: New.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001127 / 9781970001129

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. . . 2015. Paperback. . . . .

  • Lingua: Inglese

    Editore: MP-ACM ACM Books, 2015

    1970001127 / 9781970001129

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    Quantità: 15 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001127 / 9781970001129

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condizione: New. This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. pp. 475.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: New.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: GoldBooks, Denver, CO, U.S.A.GoldBooks

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    Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001127 / 9781970001129

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. . . 2015. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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    Condizione: Very Good. Very Good condition. Volume 8 A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001127 / 9781970001129

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001127 / 9781970001129

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  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001127 / 9781970001129

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers-ACM, 2015

    1970001127 / 9781970001129

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 523 pages. 9.00x7.25x1.25 inches. In Stock.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001127 / 9781970001129

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    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condizione: New. This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001127 / 9781970001129

    • Brossura

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Paperback. Condizione: New. This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers-ACM, 2015

    1970001127 / 9781970001129

    • Brossura
    • Print on Demand

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 523 pages. 9.00x7.25x1.25 inches. In Stock. This item is printed on demand.