Da: Brook Bookstore On Demand, Napoli, NA, Italia
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Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Morgan & Claypool Publishers, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 95,83
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Aggiungi al carrelloCondizione: New. Num Pages: 475 pages, colour illustrations. BIC Classification: UYV. Category: (G) General (US: Trade). Dimension: 234 x 190 x 35. Weight in Grams: 1297. . 2015. Illustrated. hardcover. . . . .
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Da: California Books, Miami, FL, U.S.A.
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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EUR 117,14
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Aggiungi al carrelloCondizione: New. pp. 638.
Lingua: Inglese
Editore: Morgan & Claypool Publishers, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 124,32
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Aggiungi al carrelloCondizione: New. Num Pages: 475 pages, colour illustrations. BIC Classification: UYV. Category: (G) General (US: Trade). Dimension: 234 x 190 x 35. Weight in Grams: 1297. . 2015. Illustrated. hardcover. . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Morgan & Claypool Publishers, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 113,47
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Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 119,76
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Morgan and Claypool Publishers, US, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 138,89
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Aggiungi al carrelloHardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.
Condizione: New. pp. 638.
Lingua: Inglese
Editore: Morgan and Claypool Publishers, US, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 147,40
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Aggiungi al carrelloHardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.
Lingua: Inglese
Editore: Morgan & Claypool Publishers-ACM, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Revaluation Books, Exeter, Regno Unito
EUR 165,12
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 523 pages. 9.50x8.00x1.75 inches. In Stock.
Lingua: Inglese
Editore: Morgan and Claypool Publishers, US, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 141,51
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Aggiungi al carrelloHardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.
Lingua: Inglese
Editore: Morgan and Claypool Publishers, US, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Rarewaves.com UK, London, Regno Unito
EUR 138,77
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.
Lingua: Inglese
Editore: Morgan & Claypool Publishers-ACM, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: Revaluation Books, Exeter, Regno Unito
EUR 102,85
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 523 pages. 9.50x8.00x1.75 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Morgan & Claypool Publishers, 2015
ISBN 10: 1970001151 ISBN 13: 9781970001150
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 131,38
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Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 169,89
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 638.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 146,54
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.
Da: moluna, Greven, Germania
EUR 177,09
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnVirtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done .
Da: preigu, Osnabrück, Germania
EUR 183,60
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. The VR Book | Human-Centered Design for Virtual Reality | Jason Jerald | Buch | Einband - fest (Hardcover) | Englisch | 2015 | ACM Books | EAN 9781970001150 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu Print on Demand.