ISBN: 9781970001150 - the vr book: human-centered design for virtual reality (25 risultati)

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  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

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    Condizione: New. Num Pages: 475 pages, colour illustrations. BIC Classification: UYV. Category: (G) General (US: Trade). Dimension: 234 x 190 x 35. Weight in Grams: 1297. . 2015. Illustrated. hardcover. . . . .

  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: MP-ACM ACM Books, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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    Condizione: New. pp. 638.

  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001151 / 9781970001150

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    Condizione: New. Num Pages: 475 pages, colour illustrations. BIC Classification: UYV. Category: (G) General (US: Trade). Dimension: 234 x 190 x 35. Weight in Grams: 1297. . 2015. Illustrated. hardcover. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001151 / 9781970001150

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Hardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.…

  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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    Condizione: New. pp. 638.

  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001151 / 9781970001150

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Hardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.…

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers-ACM, 2015

    1970001151 / 9781970001150

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Hardcover. Condizione: Brand New. 523 pages. 9.50x8.00x1.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001151 / 9781970001150

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    Hardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.…

  • Lingua: Inglese

    Editore: Morgan and Claypool Publishers, US, 2015

    1970001151 / 9781970001150

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    Hardback. Condizione: New. Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.…

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers-ACM, 2015

    1970001151 / 9781970001150

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    Hardcover. Condizione: Brand New. 523 pages. 9.50x8.00x1.75 inches. In Stock. This item is printed on demand.

  • Lingua: Inglese

    Editore: ACM Books Sep 2015, 2015

    1970001151 / 9781970001150

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences. 638 pp. Englisch.…

  • Lingua: Inglese

    Editore: Morgan & Claypool Publishers, 2015

    1970001151 / 9781970001150

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    Hardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001151 / 9781970001150

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only is the system frustrating to use, but it can result in sickness. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design towards innovative experiences.…

  • Lingua: Inglese

    Editore: Morgan & Claypool, 2015

    1970001151 / 9781970001150

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND pp. 638.

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001151 / 9781970001150

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextrnrnVirtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done .…

  • Lingua: Inglese

    Editore: ACM Books, 2015

    1970001151 / 9781970001150

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    Buch. Condizione: Neu. The VR Book | Human-Centered Design for Virtual Reality | Jason Jerald | Buch | Einband - fest (Hardcover) | Englisch | 2015 | ACM Books | EAN 9781970001150 | Verantwortliche Person für die EU: Mare Nostrum Group B.V., Doelen 72, 4831 GR BREDA, NIEDERLANDE, gpsr[at]mare-nostrum[dot]co[dot]uk | Anbieter: preigu Print on Demand. …