Da: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Regno Unito
EUR 53,83
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. Unused. Minor storage scuffs at corners. No jacket. Gentle marks on boards. Contents unread, new.
Lingua: Inglese
Editore: MW - Rutgers University Press, 2020
ISBN 10: 1978818572 ISBN 13: 9781978818576
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 114,10
Quantità: 15 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 153,35
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Rutgers University Press, US, 2020
ISBN 10: 1978818572 ISBN 13: 9781978818576
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 155,66
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 135,66
Quantità: Più di 20 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 145,66
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 153,84
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: new.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 165,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 168,08
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. 2020. hardcover. . . . . .
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 167,19
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 177,71
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 210 pages. 9.50x6.25x1.00 inches. In Stock.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 208,40
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. 2020. hardcover. . . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Rutgers University Press, US, 2020
ISBN 10: 1978818572 ISBN 13: 9781978818576
Da: Rarewaves.com UK, London, Regno Unito
EUR 145,67
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.