Isbn: 9783030277888 - graduate skills and game-based learning: using video games for employability in higher education (16 risultati)

Lingua: Inglese
Editore: Palgrave Macmillan, 2020
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Lingua: Inglese
Editore: Palgrave Macmillan 2020-09-20, 2020
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Lingua: Inglese
Editore: Palgrave Macmillan, 2020
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Lingua: Inglese
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Lingua: Inglese
Editore: Palgrave Macmillan, 2020
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Lingua: Inglese
Editore: MacMillan, 2020
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Condizione: New. pp. XIX, 226 25 illus. 1 Edition NO-PA16APR2015-KAP.

Lingua: Inglese
Editore: Springer, 2020
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.…

Lingua: Inglese
Editore: Palgrave Macmillan, 2020
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Altre immaginiLingua: Inglese
Editore: Springer, 2020
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Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Graduate Skills and Game-Based Learning | Using Video Games for Employability in Higher Education | Matthew Barr | Taschenbuch | Digital Education and Learning | xix | Englisch | 2020 | Springer | EAN 9783030277888 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.…

Lingua: Inglese
Editore: Palgrave Macmillan, 2020
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Da: Buchpark, Trebbin, GermaniaBuchpark
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Condizione: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book explores the efficacy of game-based learning to develop university students¿ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.…

Lingua: Inglese
Editore: Palgrave Macmillan, 2020
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Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Lingua: Inglese
Editore: Springer International Publishing Sep 2020, 2020
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers. 248 pp. Englisch.…

Lingua: Inglese
Editore: MacMillan, 2020
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Condizione: New. Print on Demand pp. XIX, 226 25 illus.

Lingua: Inglese
Editore: Springer International Publishing, 2020
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Examines the effectiveness of game-based learning to develop skills and capabilities in university studentsFocuses on commercial games rather than games specifically developed for educationArgues that video game.…

Lingua: Inglese
Editore: MacMillan, 2020
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- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Condizione: New. PRINT ON DEMAND pp. XIX, 226 25 illus.

Lingua: Inglese
Editore: Springer Sep 2020, 2020
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.…