Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Springer-Nature New York Inc, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Da: Revaluation Books, Exeter, Regno Unito
EUR 127,75
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Aggiungi al carrelloPaperback. Condizione: Brand New. 368 pages. 9.25x6.10x0.79 inches. In Stock.
Condizione: New.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Real VR - Immersive Digital Reality | How to Import the Real World into Head-Mounted Immersive Displays | Marcus Magnor (u. a.) | Taschenbuch | Lecture Notes in Computer Science | xii | Englisch | 2020 | Springer | EAN 9783030418151 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 85,59
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 70,24
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Springer International Publishing Mrz 2020, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 85,59
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field. Written by and for scientists, engineers, and practitioners, this book is the definitive reference for anyone interested in finding out about how to import the real world into head-mounted displays. 368 pp. Englisch.
Lingua: Inglese
Editore: Springer International Publishing, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Da: moluna, Greven, Germania
EUR 74,71
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Discusses the challenges of how to experience the real world in immersive displaysState-of-the-art research by internationally renowned scientistsUp-to-date resultsWith the advent of consumer-market Virtual Real.
Lingua: Inglese
Editore: Springer, Springer Mär 2020, 2020
ISBN 10: 3030418154 ISBN 13: 9783030418151
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 85,59
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -With the advent of consumer-market Virtual Reality (VR) technology, the next revolution in visual entertainment is already on the horizon: real VR will enable us to experience live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) immersion. This book provides a comprehensive overview of the algorithms and methods that make it possible to immerse into real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research ¿eld. Written by and for scientists, engineers, and practitioners, this book is the de¿nitive reference for anyone interested in ¿nding out about how to import the real world into head-mounted displays.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 368 pp. Englisch.