9783031004414 - general game playing di genesereth, michael; thielscher, michael (16 risultati)

Lingua: Inglese
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Lingua: Inglese
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Serie: Synthesis Lectures on Artificial Intelligence and Machine Learning, Libro 5 di 14. Libro 5 di 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Bl…ue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.

Lingua: Inglese
Editore: Springer, 2014
Serie: Synthesis Lectures on Artificial Intelligence and Machine Learning, Libro 5 di 14. Libro 5 di 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning
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Taschenbuch. Condizione: Neu. General Game Playing | Michael Genesereth (u. a.) | Taschenbuch | Synthesis Lectures on Artificial Intelligence and Machine Learning | xvi | Englisch | 2014 | Springer | EAN 9783031004414 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hart…mann[at]springer[dot]com | Anbieter: preigu.

Lingua: Inglese
Editore: Springer, 2014
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players,… such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing. 232 pp. Englisch.

Lingua: Inglese
Editore: Springer, 2014
Serie: Synthesis Lectures on Artificial Intelligence and Machine Learning, Libro 5 di 14. Libro 5 di 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning
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Serie: Synthesis Lectures on Artificial Intelligence and Machine Learning, Libro 5 di 14. Libro 5 di 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning
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Editore: Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2014
Serie: Synthesis Lectures on Artificial Intelligence and Machine Learning, Libro 5 di 14. Libro 5 di 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at runtime (n other words, they don t know the rules until the game starts). Unlike specialized…game players, such as Deep Blue, genera.

Lingua: Inglese
Editore: Springer, Springer Mär 2014, 2014
Serie: Synthesis Lectures on Artificial Intelligence and Machine Learning, Libro 5 di 14. Libro 5 di 14 - Synthesis Lectures on Artificial Intelligence and Machine Learning
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at 'runtime' (n other words, they don't know the rules until the game starts). Unlike specialized game players, suc…h as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player. GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business andlaw. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence. This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 232 pp. Englisch.