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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Springer International Publishing AG, CH, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
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Aggiungi al carrelloPaperback. Condizione: New. 1st ed. 2022.
Lingua: Inglese
Editore: Springer International Publishing AG, CH, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
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Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Prima edizione
Paperback. Condizione: new. Paperback. This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moores law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didnt follow through. ArtX developed a chipset with integrated T&L but didnt bring it to market until November 1999.The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface. This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 38,31
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 362 pages. 9.25x6.10x0.75 inches. In Stock.
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EUR 44,46
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Lingua: Inglese
Editore: Springer, Berlin|Springer International Publishing|Springer, 2022
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: moluna, Greven, Germania
EUR 45,36
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Aggiungi al carrelloCondizione: New. This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip t.
Lingua: Inglese
Editore: Springer International Publishing AG, CH, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. 1st ed. 2022.
EUR 45,14
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore's law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn't follow through. ArtX developed a chipset with integrated T&L but didn't bring it to market until November 1999.The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.
Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: AussieBookSeller, Truganina, VIC, Australia
Prima edizione
EUR 79,56
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moores law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didnt follow through. ArtX developed a chipset with integrated T&L but didnt bring it to market until November 1999.The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface. This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 41,45
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. The History of the GPU - Eras and Environment | Jon Peddie | Taschenbuch | xxx | Englisch | 2023 | Springer | EAN 9783031135804 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer International Publishing AG, CH, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: Rarewaves.com UK, London, Regno Unito
EUR 45,81
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Aggiungi al carrelloPaperback. Condizione: New. 1st ed. 2022.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 35,55
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Lingua: Inglese
Editore: Springer, Palgrave Macmillan Jan 2023, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 42,79
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore's law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn't follow through. ArtX developed a chipset with integrated T&L but didn't bring it to market until November 1999.The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface. 364 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 68,85
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Da: Biblios, Frankfurt am main, HESSE, Germania
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Lingua: Inglese
Editore: Springer, Springer Jan 2023, 2023
ISBN 10: 3031135806 ISBN 13: 9783031135804
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 42,79
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore¿s law, the first era of GPUs began in the late 1990s.Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn¿t follow through. ArtX developed a chipset with integrated T&L but didn¿t bring it to market until November 1999.The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding.All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000.This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 364 pp. Englisch.