Isbn: 9783031681295 - cognitive aspects of virtual reality: 156 (7 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2024

    3031681290 / 9783031681295

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer-Nature New York Inc, 2024

    3031681290 / 9783031681295

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 306,44

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    Hardcover. Condizione: Brand New. 400 pages. 9.25x6.10x9.21 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2024

    3031681290 / 9783031681295

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 297,68

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book outlines a range of user experiments, providing comprehensive evaluations that underline the rationale behind implementing collaborative 3D virtual offices in corporate settings and 3D classrooms in educational institutions. In this book, radically new scientific approaches are taken for studying user effectiveness in the realm of 3D graphical interfaces. The emergence of VR is seen in the book as a pivotal moment in the evolution of information technology, marking a shift from the era of DOS and Windows to immersive digital spaces. Through extensive research and experimentation, it is convincingly demonstrated that integrating 2D user interfaces, such as windows, images, and 2D widgets, into 3D digital environments significantly enhances user effectiveness in terms of online collaboration, memory, recall, and comprehension of complex workflows. Moreover, valuable advice and design principles are offered to guide the creation of such working 3D digital environments.

  • Lingua: Inglese

    Editore: Springer, 2024

    3031681290 / 9783031681295

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 166,29

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer Verlag GmbH, 2024

    3031681290 / 9783031681295

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    Da: moluna, Greven, Germaniamoluna

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    EUR 180,07

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

  • Lingua: Inglese

    Editore: Springer, Palgrave Macmillan Nov 2024, 2024

    3031681290 / 9783031681295

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 213,99

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book outlines a range of user experiments, providing comprehensive evaluations that underline the rationale behind implementing collaborative 3D virtual offices in corporate settings and 3D classrooms in educational institutions. In this book, radically new scientific approaches are taken for studying user effectiveness in the realm of 3D graphical interfaces. The emergence of VR is seen in the book as a pivotal moment in the evolution of information technology, marking a shift from the era of DOS and Windows to immersive digital spaces. Through extensive research and experimentation, it is convincingly demonstrated that integrating 2D user interfaces, such as windows, images, and 2D widgets, into 3D digital environments significantly enhances user effectiveness in terms of online collaboration, memory, recall, and comprehension of complex workflows. Moreover, valuable advice and design principles are offered to guide the creation of such working 3D digital environments. 320 pp. Englisch.

  • Lingua: Inglese

    Editore: Springer, Springer Nov 2024, 2024

    3031681290 / 9783031681295

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 213,99

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book outlines a range of user experiments, providing comprehensive evaluations that underline the rationale behind implementing collaborative 3D virtual offices in corporate settings and 3D classrooms in educational institutions. In this book, radically new scientific approaches are taken for studying user effectiveness in the realm of 3D graphical interfaces. The emergence of VR is seen in the book as a pivotal moment in the evolution of information technology, marking a shift from the era of DOS and Windows to immersive digital spaces. Through extensive research and experimentation, it is convincingly demonstrated that integrating 2D user interfaces, such as windows, images, and 2D widgets, into 3D digital environments significantly enhances user effectiveness in terms of online collaboration, memory, recall, and comprehension of complex workflows. Moreover, valuable advice and design principles are offered to guide the creation of such working 3D digital environments.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 320 pp. Englisch.