9783032047175 - gamified education: innovating learning through play and technology di kurni, muralidhar; krishnamaneni, ramesh; k.g., srinivasa (13 risultati)

- Brossura
Da: Basi6 International, Irving, TX, U.S.A.Basi6 International
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 121,32
Spedizione gratuitaSpedito in U.S.A.Quantità: 10 disponibili
Condizione: Brand New. New. Delivery takes 25-30 days. Excellent Customer Service.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 148,97
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 184,05
EUR 3,46 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New.

- Brossura
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 122,15
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Taschenbuch. Condizione: Neu. Gamified Education | Innovating Learning Through Play and Technology | Muralidhar Kurni (u. a.) | Taschenbuch | xxiii | Englisch | 2026 | Springer | EAN 9783032047175 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]…com | Anbieter: preigu.

- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 139,09
EUR 63,37 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical foundations, instructi…onal strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.

- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 195,94
EUR 14,63 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 446 pages. 9.25x6.10x9.21 inches. In Stock.

- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 161,35
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementat…ions that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

- Brossura
- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 139,09
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Gamified Education Innovating Learning Through Play and Technology explores how gamification isreshaping education by integrating game-based design, motivational science, and emerging technologies. Thebook covers theoretical founda…tions, instructional strategies, and practical implementations that enhance learnerengagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addressesthe application of gamification across diverse educational contexts from traditional classrooms and onlineplatforms to professional training and digital learning ecosystems equipping readers with both conceptualinsights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. 423 pp. Englisch.

- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 118,61
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.

- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 151,85
EUR 43,30 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Paperback. Condizione: new. Paperback. Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundations, instructional strategies, and practical implementat…ions that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks. Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Brossura
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 191,44
EUR 7,61 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

- Brossura
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 139,09
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Gamified Education Innovating Learning Through Play and Technology explores how gamification is reshaping education by integrating game-based design, motivational science, and emerging technologies. The book covers theoretical foundati…ons, instructional strategies, and practical implementations that enhance learner engagement, improve knowledge retention, and foster inclusive and ethical learning environments. It addresses the application of gamification across diverse educational contextsfrom traditional classrooms and online platforms to professional training and digital learning ecosystemsequipping readers with both conceptual insights and actionable frameworks.Blending academic rigor with practical relevance, this work is designed for educators, researchers, instructionaldesigners, and innovation leaders seeking to transform learning through purposeful play. Drawing on globalcase studies, interdisciplinary research, and future-facing innovations, the book provides a comprehensive andaccessible guide to designing impactful gamified learning experiences. Whether adopted as a scholarlyreference or a practical toolkit, it offers the knowledge and inspiration needed to lead gamification initiatives ineducation and beyond.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 448 pp. Englisch.

- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 195,58
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND.