ISBN: 9783034314503 - fun for all: translation and accessibility practices in video games (18 risultati)

Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Condizione: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . .…

Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Condizione: New. In English.

Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, CH, 2014
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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.…

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condizione: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . . Books ship from the US and Ireland.…

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.…

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: New.

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Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condizione: New. pp. 309.
Altre immagini- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Fun for All | Translation and Accessibility Practices in Video Games | Carmen Mangiron (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2014 | Peter Lang | EAN 9783034314503 | Verantwortliche Person für die EU: Kolibri 360 GmbH, Ettore-Bugatti-Str. 6-14, 51149 Köln, produktsicherheit[at]kolibri360[dot]de | Anbieter: preigu. …

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Condizione: New. pp. 309.

Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, CH, 2014
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Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.…

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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. 310 pp. Englisch.…

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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also uniq.…

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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. 310 pp. Englisch.…