9783034314503 - fun for all: translation and accessibility practices in video games (20 risultati)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: AwesomeBooks, Wallingford, Regno UnitoAwesomeBooks
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paperback. Condizione: Very Good. Fun for All: Translation and Accessibility Practices in Video Games This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well…maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften -, 2014
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Da: Bahamut Media, Reading, Regno UnitoBahamut Media
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paperback. Condizione: Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee.
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Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 101,38
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Condizione: New.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In.
Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 99,40
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Condizione: New.
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Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 116,77
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Condizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 110,53
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Condizione: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia an…d the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . .
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Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, CH, 2014
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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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EUR 134,07
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Paperback. Condizione: New. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that…further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
- Altre immagini
Fun for All : Translation and Accessibility Practices in Video Games
Mangiron, Carmen (EDT); Orero, Pilar (EDT); O'Hagan, Minako (EDT)
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 118,55
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Condizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, Pieterlen, 2014
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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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EUR 137,37
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Paperback. Condizione: new. Paperback. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the… fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and the industry. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, 2014
- Brossura
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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EUR 142,05
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Condizione: New. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia an…d the industry. Editor(s): Mangiron, Carmen; Orero, Pilar; O'Hagan, Minako. Num Pages: 309 pages. BIC Classification: CBP; GTC; UBJ. Category: (P) Professional & Vocational. Dimension: 227 x 156 x 18. Weight in Grams: 454. . 2014. New. paperback. . . . . Books ship from the US and Ireland.
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 117,60
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and access…ibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
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Da: preigu, Osnabrück, Germaniapreigu
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EUR 117,60
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Taschenbuch. Condizione: Neu. Fun for All | Translation and Accessibility Practices in Video Games | Carmen Mangiron (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2014 | Peter Lang | EAN 9783034314503 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlan…g[dot]com | Anbieter: preigu.
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Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, CH, 2014
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Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the fact that…further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry.
Lingua: Inglese
Editore: Peter Lang AG, Internationaler Verlag der Wissenschaften, Pieterlen, 2014
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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 200,56
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Paperback. Condizione: new. Paperback. Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localization and accessibility are few and far between, despite the… fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology management, and cultural studies. It is also unique in the way it combines contributions from academia and the industry. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 117,60
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localiz…ation and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. 310 pp. Englisch.
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Da: moluna, Greven, Germaniamoluna
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EUR 117,60
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This book is the first collection of essays dealing with game localization and accessibility from a multidisciplinary perspective, including game design, media accessibility, translation studies, terminology manageme…nt, and cultural studies. It is also uniq.
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Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
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EUR 117,60
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Video games have evolved to become a pervasive format which is beyond entertainment, enjoyed by a broad group of people rather than as a niche activity by hardcore gamers. However, to date, academic studies focusing on game localizatio…n and accessibility are few and far between, despite the fact that further research in localization and accessibility would be beneficial to all. The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry. The volume is divided in two sections: the first section includes four contributions on Game Accessibility, dealing with issues such as universally accessible games and guidelines for promoting accessibility. The second section of the book includes nine contributions focussing on different issues affecting game translation and localization, such as case studies, culturalization, fan translation, and terminology management for the game localization industry. 310 pp. Englisch.










