Isbn: 9783319045092 - interactive experience in the digital age: evaluating new art practice (13 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.…

  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Condizione: New. pp. 280 Index.

  • Lingua: Inglese

    Editore: Springer-Verlag New York Inc, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Hardcover. Condizione: Brand New. 2014 edition. 300 pages. 9.25x6.25x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.…

  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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  • Lingua: Inglese

    Editore: Springer, 2014

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    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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  • Lingua: Inglese

    Editore: Springer International Publishing Apr 2014, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field. 280 pp. Englisch. …

  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Condizione: New. Print on Demand pp. 280 51 Illus. (46 Col.).

  • Lingua: Inglese

    Editore: Springer, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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  • Lingua: Inglese

    Editore: Springer International Publishing, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides unique insights into the incorporation of evaluation into interactive art practice from different perspectives including HCIIncludes case studies and examples of testing the research methodsExamines the way in which digital technol.…

  • Lingua: Inglese

    Editore: Springer, Palgrave Macmillan Apr 2014, 2014

    3319045091 / 9783319045092

    Serie: Libro 4 di 32 - Springer Series on Cultural Computing

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 280 pp. Englisch.…