Isbn: 9783319102078 - gamification in education and business (13 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2015

    3319102079 / 9783319102078

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    Da: Frabjous Books, Calgary, AB, CanadaFrabjous Books

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    Condizione: Usato - Molto buono

    EUR 114,94

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    Hardcover. Condizione: Very Good. liv, 710 pp. Theory, Education, Business, and Use Cases. Bright clean copy. Glossy boards have some light shelf wear. This book weighs 1.4 kg, extra postage may be requested.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: SpringBooks, Berlin, GermaniaSpringBooks

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    Condizione: Usato - Come nuovo

    EUR 119,77

    EUR 49,90 spedizione 
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    Hardcover. Condizione: As New. Unread, like new. Immediately dispatched from Germany.

  • Lingua: Inglese

    Editore: Springer International Publishing, 2014

    3319102079 / 9783319102078

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    Da: moluna, Greven, Germaniamoluna

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    EUR 250,30

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    Gebunden. Condizione: New.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 313,57

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  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    EUR 303,00

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    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 343,30

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer Verlag, 2015

    3319102079 / 9783319102078

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 444,83

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    Hardcover. Condizione: Brand New. 2015 edition. 710 pages. 9.75x6.75x1.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102079 / 9783319102078

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 230,32

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer International Publishing, Springer International Publishing Dez 2014, 2014

    3319102079 / 9783319102078

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 299,59

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book's contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book's goal is to help bring together the theories from these different disciplines to the field of practice in education and business.The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results. 764 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer International Publishing, Springer Nature Switzerland Dez 2014, 2014

    3319102079 / 9783319102078

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 299,59

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book¿s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book¿s goal is to help bring together the theories from these different disciplines to the field of practice in education and business.The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 764 pp. Englisch.…

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2014

    3319102079 / 9783319102078

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 335,43

    EUR 44,08 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book's contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book's goal is to help bring together the theories from these different disciplines to the field of practice in education and business.The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.…