Isbn: 9783319102559 - interactive multimedia learning: using social media for peer education in single-player educational games (13 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 127,80

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 147,37

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    Condizione: New.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 156,80

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    Hardcover. Condizione: Brand New. 2015 edition. 220 pages. 9.25x6.25x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2014

    3319102559 / 9783319102559

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    Da: Buchpark, Trebbin, GermaniaBuchpark

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    Condizione: Usato - Ottimo

    EUR 77,36

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    Condizione: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.…

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2014

    3319102559 / 9783319102559

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    Da: Buchpark, Trebbin, GermaniaBuchpark

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    EUR 79,68

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    Condizione: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.…

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 182,04

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    Quantità: 1 disponibili

    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 86,24

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer International Publishing Sep 2014, 2014

    3319102559 / 9783319102559

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning. 244 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer International Publishing, 2014

    3319102559 / 9783319102559

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    Da: moluna, Greven, Germaniamoluna

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    EUR 92,27

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Nominated as an outstanding PhD thesis by Technische Universitaet Darmstadt, GermanyPresents cutting-edge research in the field of social serious gamesDescribes an interdisciplinary approach to addressing core issues in technology-enhanced .…

  • Lingua: Inglese

    Editore: Palgrave Macmillan, 2014

    3319102559 / 9783319102559

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 118,16

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    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.…

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 151,77

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Springer, 2014

    3319102559 / 9783319102559

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 152,51

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    Condizione: New. PRINT ON DEMAND.

  • Lingua: Inglese

    Editore: Springer, Palgrave Macmillan Sep 2014, 2014

    3319102559 / 9783319102559

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 106,99

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 244 pp. Englisch.…