Isbn: 9783319382197 - serious games analytics: methodologies for performance measurement, assessment, and improvement (9 risultati)

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      Taschenbuch. Condizione: Neu. Serious Games Analytics | Methodologies for Performance Measurement, Assessment, and Improvement | Christian Sebastian Loh (u. a.) | Taschenbuch | Advances in Game-Based Learning | xxxiii | Englisch | 2016 | Springer | EAN 9783319382197 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

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      Condizione: New. pp. 477.

    • Lingua: Inglese

      Editore: Springer, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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      Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress This volume endeavors to answer these questions.

    • Lingua: Inglese

      Editore: Springer, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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      Condizione: new. Questo è un articolo print on demand.

    • Lingua: Inglese

      Editore: Springer International Publishing, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Includes international collaborations and current perspectives on serious game researchOffers practical knowledge on how to conduct serious games researchCritically examines various methods of serious game analytics data collection.

    • Lingua: Inglese

      Editore: Springer International Publishing Okt 2016, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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      Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress This volume endeavors to answer these questions. 512 pp. Englisch.

    • Lingua: Inglese

      Editore: Springer International Publishing, Springer International Publishing Okt 2016, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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      Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Thisvolume brings together research onhow gameplay data in serious games may be turned into valuable analytics or actionable intelligencefor performance measurement, assessment, and improvement. Chapter authors useempirical research methodologies,includingexisting, experimental, and emerging conceptual frameworks,from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games arecreated using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system,i.e., finding loopholes to fake that they are making progress This volume endeavors to answer these questions.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 512 pp. Englisch.

    • Lingua: Inglese

      Editore: Springer, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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      Condizione: New. Print on Demand pp. 477.

    • Lingua: Inglese

      Editore: Springer, 2016

      3319382195 / 9783319382197

      Serie: Libro 2 di 14 - Advances in Game-Based Learning

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      Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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      Condizione: New. PRINT ON DEMAND pp. 477.