ISBN: 9783319585499 - museum experience design: crowds, ecosystems and novel technologies (8 risultati)

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  • Lingua: Inglese

    Editore: Springer International Publishing, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: moluna, Greven, Germaniamoluna

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    EUR 136,16

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  • Lingua: Inglese

    Editore: Springer, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 183,30

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.…

  • Lingua: Inglese

    Editore: Springer, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 240,23

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  • Lingua: Inglese

    Editore: Springer, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    EUR 126,26

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer International Publishing Feb 2018, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 160,49

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences - including participatory exhibits, crowd sourcing and crowd mining - that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums. 360 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, Springer Feb 2018, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 160,49

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems.Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences ¿ including participatory exhibits, crowd sourcing and crowd mining ¿ that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so.Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 360 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 253,39

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  • Lingua: Inglese

    Editore: Springer, 2018

    3319585495 / 9783319585499

    Serie: Libro 13 di 32 - Springer Series on Cultural Computing

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 251,80

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