9783319870939 - commodify: user creativity at the intersection of commerce and community di van der graaf, shenja (10 risultati)

Lingua: Inglese
Editore: MacMillan, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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Condizione: New. Softcover reprint of the original 1st ed. 2018 edition NO-PA16APR2015-KAP.

Lingua: Inglese
Editore: Palgrave Macmillan, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. reprint edition. 182 pages. 8.27x5.83x0.45 inches. In Stock.

Lingua: Inglese
Editore: Springer International Publishing, Springer International Publishing, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical…study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.

Lingua: Inglese
Editore: Springer, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. ComMODify | User Creativity at the Intersection of Commerce and Community | Shenja van der Graaf | Taschenbuch | Dynamics of Virtual Work | xi | Englisch | 2018 | Springer | EAN 9783319870939 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]…hartmann[at]springer[dot]com | Anbieter: preigu.

Lingua: Inglese
Editore: Springer International Publishing Aug 2018, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the interne…t. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms. Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today. This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry. 196 pp. Englisch.

Lingua: Inglese
Editore: MacMillan, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
- Brossura
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Condizione: New. Print on Demand.

Lingua: Inglese
Editore: MacMillan, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Condizione: New. PRINT ON DEMAND.

Lingua: Inglese
Editore: Springer International Publishing, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides empirical analyses of user design capabilities within the online virtual world Second LifeUses game modding as a conceptual focusInvestigates the participatory turn of digital technologiesSh.

Lingua: Inglese
Editore: Springer Aug 2018, 2018
Serie: Dynamics of Virtual Work, Libro 11 di 21. Libro 11 di 21 - Dynamics of Virtual Work
- Brossura
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 53,49
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. A…n empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms.Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today.This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 196 pp. Englisch.

Editore: Palgrave Macmillan
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Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new. Questo è un articolo print on demand.