Da: Librairie Parrêsia, Figeac, Francia
EUR 15,00
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Aggiungi al carrelloPaperback Aug 13, 1998. Condizione: Used: Very Good. Virtual Worlds | Jean-Claude Heudin | Springer, 1998, in-8 broché, 412 pages. Couverture en bel état général. Dos solide. Intérieur frais, exempt d'annotations et de soulignages. Exemplaire de bibliothèque : petit code barre en pied de 1re de couv., cotation au dos, rares et discrets petits tampons à l'intérieur de l'ouvrage. [T25].
Da: Librairie Parrêsia, Figeac, Francia
EUR 15,00
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Aggiungi al carrelloPaperback Aug 13, 1998. Condizione: Used: Very Good. Springer, 1998, in-8 broché, 410 pages. Couverture en bon état général. Dos solide. Intérieur frais. Exemplaire de bibliothèque : petit code barre en pied de 1re de couv., cotation au dos, rares et discrets petits tampons à l?intérieur de l?ouvrage. [BT7].
Da: Librairie Parrêsia, Figeac, Francia
EUR 15,00
Quantità: 1 disponibili
Aggiungi al carrelloPaperback Aug 13, 1998. Condizione: Used: Very Good. Springer, 1998, in-8 broché, 412 pages. Couverture en bel état général. Dos solide. Intérieur frais. Exemplaire de bibliothèque : petit code barre en pied de 1re de couv., cotation au dos, rares et discrets petits tampons à l?intérieur de l?ouvrage. [BT7].
Da: Librairie Parrêsia, Figeac, Francia
EUR 15,00
Quantità: 1 disponibili
Aggiungi al carrelloPaperback Aug 13, 1998. Condizione: Used: Very Good. Springer, 1998, in-8 broché, 412 pages. Couverture en bel état général. Dos solide. Intérieur frais. Exemplaire de bibliothèque : petit code barre en pied de 1re de couv., cotation au dos, rares et discrets petits tampons à l?intérieur de l?ouvrage. [BT7].
Da: Chiron Media, Wallingford, Regno Unito
EUR 57,04
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 60,62
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Aggiungi al carrelloCondizione: New. In.
Da: La bataille des livres, Pradinas, Francia
EUR 15,00
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Aggiungi al carrelloCondizione: Bon. Springer, 1998, in-8 broché, 412 pages. Couverture en bel état général. Dos solide. Intérieur frais. Exemplaire de bibliothèque : petit code barre en pied de 1re de couv., cotation au dos, rares et discrets petits tampons à l'intérieur de l'ouvrage. [BT6+] Pour les expéditions internationales, nous consulter au préalable pour l ajustement des frais de port qui seront peut-être revus à la baisse/ For international shipments, please contact us in advance to adjust shipping costs. |.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 428.
Da: Revaluation Books, Exeter, Regno Unito
EUR 81,84
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1998 edition. 412 pages. 9.75x6.25x0.75 inches. In Stock.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange 'physical' laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the 'energy' resource and memory is the 'material' resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.
Da: preigu, Osnabrück, Germania
EUR 50,25
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Virtual Worlds | First International Conference, VW'98 Paris, France, July 1-3, 1998 Proceedings | Jean-Claude Heudin | Taschenbuch | xii | Englisch | 1998 | Springer | EAN 9783540647805 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Da: Majestic Books, Hounslow, Regno Unito
EUR 84,03
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 428.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 82,07
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 428.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 1998
ISBN 10: 3540647805 ISBN 13: 9783540647805
Da: moluna, Greven, Germania
EUR 48,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. 1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic phys.
Lingua: Inglese
Editore: Springer Berlin Heidelberg Jun 1998, 1998
ISBN 10: 3540647805 ISBN 13: 9783540647805
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 85,59
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange 'physical' laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the 'energy' resource and memory is the 'material' resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space. 428 pp. Englisch.
Lingua: Inglese
Editore: Springer, Springer Jun 1998, 1998
ISBN 10: 3540647805 ISBN 13: 9783540647805
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -1 Introduction Imagine a virtual world with digital creatures that looks like real life, sounds like real life, and even feels like real life. Imagine a virtual world not only with nice three dimensional graphics and animations, but also with realistic physical laws and forces. This virtual world could be familiar, reproducing some parts of our reality, or unfa miliar, with strange ¿physical¿ laws and artificial life forms. As a researcher interested in the sciences of complexity, the idea of a conference about virtual worlds emerged from frustration. In the last few years, there has been an increasing interest in the design of artificial environments using image synthesis and virtual reality. The emergence of industry standards such as VRML [1] is an illustra tion of this growing interest. At the same time, the field of Artificial Life has ad dressed and modeled complex phenomena such as self organization, reproduction, development, and evolution of artificial life like systems [2]. One of the most popular works in this field has been Tierra designed by Tom Ray: an environment producing synthetic organisms based on a computer metaphor of organic life in which CPU time is the ¿energy¿ resource and memory is the ¿material¿ resource [3]. Memory is or ganized into informational patterns that exploit CPU time for self replication. Muta tion generates new forms, and evolution proceeds by natural selection as different creatures compete for CPU time and memory space.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 428 pp. Englisch.