9783540727040 - advanced intelligent paradigms in computer games: 71 (7 risultati)

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  • Editore: British Herbal Medicine Associat

    3540727043 / 9783540727040

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    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Springer, 2007

    3540727043 / 9783540727040

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    Da: Basi6 International, Irving, TX, U.S.A.Basi6 International

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    Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • Lingua: Inglese

    Editore: Springer, 2007

    3540727043 / 9783540727040

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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  • Lingua: Inglese

    Editore: Springer, Berlin, Springer, 2007

    3540727043 / 9783540727040

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 174,36

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro cient player.

  • Lingua: Inglese

    Editore: Springer, 2007

    3540727043 / 9783540727040

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

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    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, Berlin, Springer Berlin Heidelberg, Springer, 2007

    3540727043 / 9783540727040

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 160,49

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro cient player. 201 pp. Englisch.

  • Lingua: Inglese

    Editore: Springer Berlin Heidelberg, 2007

    3540727043 / 9783540727040

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    Da: moluna, Greven, Germaniamoluna

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    EUR 137,26

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Contains the latest research in the area of advanced intelligent paradigms in computer gamesThis book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent res.